//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SceneSelection. */ class BS_SCR_BED_EXPORT ScriptSceneSelection : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneSelection") private: ScriptSceneSelection(MonoObject* object, const SPtr& camera); ~ScriptSceneSelection(); SPtr mCamera; SelectionRenderer* mSelectionRenderer; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera); static void internal_Draw(ScriptSceneSelection* thisPtr); static void internal_PickObject(ScriptSceneSelection* thisPtr, Vector2I* inputPos, bool additive); }; /** @} */ }