//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" #include "BsScriptJoint.h" #include "BsDistanceJoint.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ struct ScriptDistanceJointData; /** Interop class between C++ & CLR for DistanceJoint. */ class BS_SCR_BE_EXPORT ScriptDistanceJoint : public TScriptJoint { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeDistanceJoint") private: ScriptDistanceJoint(MonoObject* instance, const SPtr& joint); /** Returns the native distance joint wrapped by this object. */ DistanceJoint* getDistanceJoint() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptDistanceJointData* data); static float internal_GetDistance(ScriptDistanceJoint* thisPtr); static void internal_SetMinDistance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetMaxDistance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetTolerance(ScriptDistanceJoint* thisPtr, float value); static void internal_SetSpring(ScriptDistanceJoint* thisPtr, Spring* value); static void internal_SetEnableMinDistanceLimit(ScriptDistanceJoint* thisPtr, bool value); static void internal_SetEnableMaxDistanceLimit(ScriptDistanceJoint* thisPtr, bool value); static void internal_SetEnableSpring(ScriptDistanceJoint* thisPtr, bool value); }; /** Used for passing common Joint initialization data between native and managed code. */ struct ScriptDistanceJointData // Note: Must match C# struct ScriptDistanceJointData { float minDistance; float maxDistance; float tolerance; Spring spring; DistanceJoint::Flag flags; /** Converts this structure into a descriptor used for initializing a joint. */ void toDesc(DISTANCE_JOINT_DESC& desc) const; }; /** @} */ }