//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptCollider.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for SphereCollider. */ class BS_SCR_BE_EXPORT ScriptSphereCollider : public TScriptCollider { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSphereCollider") private: ScriptSphereCollider(MonoObject* instance, const SPtr& collider); /** Returns the native sphere collider wrapped by this object. */ SphereCollider* getSphereCollider() const; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static void internal_SetRadius(ScriptSphereCollider* thisPtr, float radius); static float internal_GetRadius(ScriptSphereCollider* thisPtr); }; /** @} */ }