//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsVulkanResource.h" #include "BsSamplerState.h" namespace BansheeEngine { /** @addtogroup Vulkan * @{ */ /** Wrapper around a Vulkan sampler object that manages its usage and lifetime. */ class VulkanSampler : public VulkanResource { public: VulkanSampler(VulkanResourceManager* owner, VkSampler sampler); ~VulkanSampler(); /** Returns the internal handle to the Vulkan object. */ VkSampler getHandle() const { return mSampler; } private: VkSampler mSampler; }; /** Vulkan implementation of a sampler state. Wraps a Vulkan sampler object. */ class VulkanSamplerStateCore : public SamplerStateCore { public: ~VulkanSamplerStateCore(); /** Gets the resource wrapping the sampler object. */ VulkanSampler* getResource() const { return mSampler; } protected: friend class D3D11RenderStateCoreManager; VulkanSamplerStateCore(const SAMPLER_STATE_DESC& desc); /** @copydoc SamplerStateCore::createInternal */ void createInternal() override; VulkanSampler* mSampler; }; /** @} */ }