//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { class ScriptSerializedObject; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SerializedDiff. */ class BS_SCR_BED_EXPORT ScriptSerializedDiff : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedDiff") private: ScriptSerializedDiff(MonoObject* instance, const SPtr& obj); SPtr mSerializedDiff; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_CreateDiff(ScriptSerializedObject* oldObj, ScriptSerializedObject* newObj); static void internal_ApplyDiff(ScriptSerializedDiff* thisPtr, MonoObject* obj); static bool internal_IsEmpty(ScriptSerializedDiff* thisPtr); }; /** @} */ }