//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SerializedObject. */ class BS_SCR_BED_EXPORT ScriptSerializedObject : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedObject") /** Returns the serialized object wrapped by this object. */ SPtr getInternal() const { return mSerializedObject; } private: ScriptSerializedObject(MonoObject* instance, const SPtr& obj); SPtr mSerializedObject; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_CreateComponent(ScriptComponentBase* componentPtr); static MonoObject* internal_CreateResource(ScriptManagedResource* resourcePtr); static MonoObject* internal_CreateGeneric(MonoObject* obj); static MonoObject* internal_Deserialize(ScriptSerializedObject* thisPtr); }; /** @} */ }