//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "Managers/BsGpuProgramManager.h" namespace bs { namespace ct { /** @addtogroup GL * @{ */ /** Factory class that deals with creating GLSL GPU programs. */ class GLSLProgramFactory : public GpuProgramFactory { public: /** @copydoc GpuProgramFactory::getLanguage */ const String& getLanguage() const override; /** @copydoc GpuProgramFactory::create(const GPU_PROGRAM_DESC&, GpuDeviceFlags) */ SPtr create(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; /** @copydoc GpuProgramFactory::create(GpuProgramType, GpuDeviceFlags) */ SPtr create(GpuProgramType type, GpuDeviceFlags deviceMask = GDF_DEFAULT) override; protected: static const String LANGUAGE_NAME; }; /** @} */ }}