//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Collections.Generic; using System.IO; using bs; namespace bs.Editor { /** @addtogroup Library * @{ */ /// /// Types of resource tile display in the library window. /// internal enum ProjectViewType { Grid64, Grid48, Grid32, List16 } /// /// Editor window that displays all resources in the project. Resources can be displayed as a grid or list of icons, /// with the ability to move, cut, copy, paste resources and folders, as well as supporting drag and drop and search /// operations. /// internal sealed class LibraryWindow : EditorWindow, IGlobalShortcuts { /// /// Directions the selection cursor in library window can be moved in. /// internal enum MoveDirection { Up, Down, Left, Right } private const int DRAG_SCROLL_HEIGHT = 20; private const int DRAG_SCROLL_AMOUNT_PER_SECOND = 300; private const int FOLDER_BUTTON_WIDTH = 30; private const int FOLDER_SEPARATOR_WIDTH = 10; private const string CURRENT_LIBRARY_DIRECTORY_KEY = "__CurrentLibDir"; private bool hasContentFocus = false; private bool HasContentFocus { get { return HasFocus && hasContentFocus; } } private string searchQuery; private bool IsSearchActive { get { return !string.IsNullOrEmpty(searchQuery); } } private ProjectViewType viewType = ProjectViewType.Grid48; private bool requiresRefresh; private List selectionPaths = new List(); private int selectionAnchorStart = -1; private int selectionAnchorEnd = -1; private string pingPath = ""; private string hoverHighlightPath = ""; private LibraryGUIContent content; private GUIScrollArea contentScrollArea; private GUILayoutX searchBarLayout; private GUIButton optionsButton; private GUILayout folderBarLayout; private GUILayout folderListLayout; private GUITextField searchField; private GUITexture dragSelection; private ContextMenu entryContextMenu; private LibraryDropTarget dropTarget; private int autoScrollAmount; private bool isDraggingSelection; private Vector2I dragSelectionStart; private Vector2I dragSelectionEnd; private LibraryGUIEntry inProgressRenameElement; // Cut/Copy/Paste private List copyPaths = new List(); private List cutPaths = new List(); /// /// Determines how to display resource tiles in the library window. /// internal ProjectViewType ViewType { get { return viewType; } set { viewType = value; Refresh(); } } /// /// Returns a file or folder currently selected in the library window. If nothing is selected, returns the active /// folder. Returned path is relative to project library resources folder. /// public string SelectedEntry { get { if (selectionPaths.Count == 1) { LibraryEntry entry = ProjectLibrary.GetEntry(selectionPaths[0]); if (entry != null) return entry.Path; } return CurrentFolder; } } /// /// Returns a folder currently selected in the library window. If no folder is selected, returns the active /// folder. Returned path is relative to project library resources folder. /// public string SelectedFolder { get { DirectoryEntry selectedDirectory = null; if (selectionPaths.Count == 1) { LibraryEntry entry = ProjectLibrary.GetEntry(selectionPaths[0]); if (entry != null && entry.Type == LibraryEntryType.Directory) selectedDirectory = (DirectoryEntry) entry; } if (selectedDirectory != null) return selectedDirectory.Path; return CurrentFolder; } } /// /// Returns the path to the folder currently displayed in the library window. Returned path is relative to project /// library resources folder. /// public string CurrentFolder { get { return ProjectSettings.GetString(CURRENT_LIBRARY_DIRECTORY_KEY); } set { ProjectSettings.SetString(CURRENT_LIBRARY_DIRECTORY_KEY, value); } } /// /// Context menu that should open when user right clicks on the content area. /// internal ContextMenu ContextMenu { get { return entryContextMenu; } } /// /// Opens the library window if not already open. /// [MenuItem("Windows/Library", ButtonModifier.CtrlAlt, ButtonCode.L, 6000)] private static void OpenLibraryWindow() { OpenWindow(); } private void OnInitialize() { ProjectLibrary.OnEntryAdded += OnEntryChanged; ProjectLibrary.OnEntryImported += OnEntryChanged; ProjectLibrary.OnEntryRemoved += OnEntryChanged; GUILayoutY contentLayout = GUI.AddLayoutY(); searchBarLayout = contentLayout.AddLayoutX(); searchField = new GUITextField(); searchField.OnChanged += OnSearchChanged; searchField.OnFocusGained += StopRename; GUIContent clearIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Clear), new LocEdString("Clear")); GUIButton clearSearchBtn = new GUIButton(clearIcon); clearSearchBtn.OnClick += OnClearClicked; clearSearchBtn.SetWidth(40); GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options), new LocEdString("Options")); optionsButton = new GUIButton(optionsIcon); optionsButton.OnClick += OnOptionsClicked; optionsButton.SetWidth(40); searchBarLayout.AddElement(searchField); searchBarLayout.AddElement(clearSearchBtn); searchBarLayout.AddElement(optionsButton); folderBarLayout = contentLayout.AddLayoutX(); GUIContent homeIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Home), new LocEdString("Home")); GUIButton homeButton = new GUIButton(homeIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH)); homeButton.OnClick += OnHomeClicked; GUIContent upIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Up), new LocEdString("Up")); GUIButton upButton = new GUIButton(upIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH)); upButton.OnClick += OnUpClicked; folderBarLayout.AddElement(homeButton); folderBarLayout.AddElement(upButton); folderBarLayout.AddSpace(10); contentScrollArea = new GUIScrollArea(GUIOption.FlexibleWidth(), GUIOption.FlexibleHeight()); contentLayout.AddElement(contentScrollArea); entryContextMenu = LibraryMenu.CreateContextMenu(this); content = new LibraryGUIContent(this, contentScrollArea); Refresh(); dropTarget = new LibraryDropTarget(this); dropTarget.Bounds = GetScrollAreaBounds(); dropTarget.OnStart += OnDragStart; dropTarget.OnDrag += OnDragMove; dropTarget.OnLeave += OnDragLeave; dropTarget.OnDropResource += OnResourceDragDropped; dropTarget.OnDropSceneObject += OnSceneObjectDragDropped; dropTarget.OnEnd += OnDragEnd; Selection.OnSelectionChanged += OnSelectionChanged; Selection.OnResourcePing += OnPing; } private void OnDestroy() { Selection.OnSelectionChanged -= OnSelectionChanged; Selection.OnResourcePing -= OnPing; dropTarget.Destroy(); } private void OnEditorUpdate() { bool isRenameInProgress = inProgressRenameElement != null; if (HasContentFocus) { if (!isRenameInProgress) { IGlobalShortcuts shortcuts = this; if (VirtualInput.IsButtonDown(EditorApplication.CopyKey)) shortcuts.OnCopyPressed(); else if (VirtualInput.IsButtonDown(EditorApplication.CutKey)) shortcuts.OnCutPressed(); else if (VirtualInput.IsButtonDown(EditorApplication.PasteKey)) shortcuts.OnPastePressed(); else if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey)) shortcuts.OnDuplicatePressed(); else if (VirtualInput.IsButtonDown(EditorApplication.RenameKey)) shortcuts.OnRenamePressed(); else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey)) shortcuts.OnDeletePressed(); if (Input.IsButtonDown(ButtonCode.Return)) { if (selectionPaths.Count == 1) { LibraryEntry entry = ProjectLibrary.GetEntry(selectionPaths[0]); if (entry != null && entry.Type == LibraryEntryType.Directory) { EnterDirectory(entry.Path); } } } else if (Input.IsButtonDown(ButtonCode.Back)) { LibraryEntry entry = ProjectLibrary.GetEntry(CurrentFolder); if (entry != null && entry.Parent != null) { EnterDirectory(entry.Parent.Path); } } else if (Input.IsButtonDown(ButtonCode.Up)) { MoveSelection(MoveDirection.Up); } else if (Input.IsButtonDown(ButtonCode.Down)) { MoveSelection(MoveDirection.Down); } else if (Input.IsButtonDown(ButtonCode.Left)) { MoveSelection(MoveDirection.Left); } else if (Input.IsButtonDown(ButtonCode.Right)) { MoveSelection(MoveDirection.Right); } } } else { if (isRenameInProgress && !HasFocus) StopRename(); } if (isRenameInProgress) { if (Input.IsButtonDown(ButtonCode.Return)) { string newName = inProgressRenameElement.GetRenamedName(); string originalPath = inProgressRenameElement.path; originalPath = originalPath.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); string newPath = Path.GetDirectoryName(originalPath); string newNameWithExtension = newName + Path.GetExtension(originalPath); newPath = Path.Combine(newPath, newNameWithExtension); bool renameOK = true; if (!PathEx.IsValidFileName(newName)) { DialogBox.Open(new LocEdString("Error"), new LocEdString("The name you specified is not a valid file name. Try another."), DialogBox.Type.OK); renameOK = false; } if (renameOK) { // Windows sees paths with dot at the end as if they didn't have it // so remove the dot to ensure the project library does the same string trimmedNewPath = newPath.TrimEnd('.'); if (originalPath != trimmedNewPath && ProjectLibrary.Exists(trimmedNewPath)) { DialogBox.Open(new LocEdString("Error"), new LocEdString("File/folder with that name already exists in this folder."), DialogBox.Type.OK); renameOK = false; } } if (renameOK) { ProjectLibrary.Rename(originalPath, newNameWithExtension); StopRename(); } } else if (Input.IsButtonDown(ButtonCode.Escape)) { StopRename(); } } if (autoScrollAmount != 0) { Rect2I contentBounds = contentScrollArea.ContentBounds; float scrollPct = autoScrollAmount / (float)contentBounds.height; contentScrollArea.VerticalScroll += scrollPct * Time.FrameDelta; } if (requiresRefresh) Refresh(); dropTarget.Update(); content.Update(); } /// protected override LocString GetDisplayName() { return new LocEdString("Library"); } /// protected override void WindowResized(int width, int height) { base.WindowResized(width, height); Refresh(); dropTarget.Bounds = GetScrollAreaBounds(); } /// /// Attempts to find a resource tile element at the specified coordinates. /// /// Coordinates relative to the window. /// True if found an entry, false otherwise. private LibraryGUIEntry FindElementAt(Vector2I windowPos) { Vector2I scrollPos = WindowToScrollAreaCoords(windowPos); return content.FindElementAt(scrollPos); } /// /// Clears hover highlight from the currently hovered over element. /// private void ClearHoverHighlight() { content.MarkAsHovered(hoverHighlightPath, false); hoverHighlightPath = ""; } /// /// Pings an element at the specified path, displaying and highlighting it in the window. /// /// Project library path to the element. public void Ping(string path) { if (!string.IsNullOrEmpty(path)) { string parentDir = PathEx.GetParent(path); if(!PathEx.Compare(parentDir, CurrentFolder)) EnterDirectory(parentDir); } content.MarkAsPinged(pingPath, false); pingPath = path; content.MarkAsPinged(pingPath, true); ScrollToEntry(pingPath); } /// /// Resets the library window to initial state. /// public void Reset() { CurrentFolder = ProjectLibrary.Root.Path; selectionAnchorStart = -1; selectionAnchorEnd = -1; selectionPaths.Clear(); pingPath = ""; hoverHighlightPath = ""; Refresh(); } /// void IGlobalShortcuts.OnDeletePressed() { DeleteSelection(); } /// void IGlobalShortcuts.OnRenamePressed() { RenameSelection(); } /// void IGlobalShortcuts.OnDuplicatePressed() { DuplicateSelection(); } /// void IGlobalShortcuts.OnCopyPressed() { CopySelection(); } /// void IGlobalShortcuts.OnCutPressed() { CutSelection(); } /// void IGlobalShortcuts.OnPastePressed() { PasteToSelection(); } /// /// Deselects all selected elements. /// /// If true, do not update the global , instead the operation /// will be contained to the library window internally. internal void DeselectAll(bool onlyInternal = false) { SetSelection(new List(), onlyInternal); selectionAnchorStart = -1; selectionAnchorEnd = -1; } /// /// Select an element at the specified path. If control or shift keys are pressed during this operations multiple /// elements can be selected. /// /// Project library path to the element. internal void Select(string path) { LibraryGUIEntry entry; if (!content.TryGetEntry(path, out entry)) return; bool ctrlDown = Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl); bool shiftDown = Input.IsButtonHeld(ButtonCode.LeftShift) || Input.IsButtonHeld(ButtonCode.RightShift); if (shiftDown) { if (selectionAnchorStart != -1 && selectionAnchorStart < content.Entries.Count) { int start = Math.Min(entry.index, selectionAnchorStart); int end = Math.Max(entry.index, selectionAnchorStart); List newSelection = new List(); for(int i = start; i <= end; i++) newSelection.Add(content.Entries[i].path); SetSelection(newSelection); selectionAnchorEnd = entry.index; } else { SetSelection(new List() {path}); selectionAnchorStart = entry.index; selectionAnchorEnd = entry.index; } } else if (ctrlDown) { List newSelection = new List(selectionPaths); if (selectionPaths.Contains(path)) { newSelection.Remove(path); if (newSelection.Count == 0) DeselectAll(); else { if (selectionAnchorStart == entry.index) { LibraryGUIEntry newAnchorEntry; if (!content.TryGetEntry(newSelection[0], out newAnchorEntry)) selectionAnchorStart = -1; else selectionAnchorStart = newAnchorEntry.index; } if (selectionAnchorEnd == entry.index) { LibraryGUIEntry newAnchorEntry; if (!content.TryGetEntry(newSelection[newSelection.Count - 1], out newAnchorEntry)) selectionAnchorEnd = -1; else selectionAnchorEnd = newAnchorEntry.index; } SetSelection(newSelection); } } else { newSelection.Add(path); SetSelection(newSelection); selectionAnchorEnd = entry.index; } } else { SetSelection(new List() {path}); selectionAnchorStart = entry.index; selectionAnchorEnd = entry.index; } } /// /// Selects a new element in the specified direction from the currently selected element. If shift or control are /// held during this operation, the selected object will be added to existing selection. If no element is selected /// the first or last element will be selected depending on direction. /// /// Direction to move from the currently selected element. internal void MoveSelection(MoveDirection dir) { string newPath = ""; if (selectionPaths.Count == 0 || selectionAnchorEnd == -1) { // Nothing is selected so we arbitrarily select first or last element if (content.Entries.Count > 0) { switch (dir) { case MoveDirection.Left: case MoveDirection.Up: newPath = content.Entries[content.Entries.Count - 1].path; break; case MoveDirection.Right: case MoveDirection.Down: newPath = content.Entries[0].path; break; } } } else { switch (dir) { case MoveDirection.Left: if (selectionAnchorEnd - 1 >= 0) newPath = content.Entries[selectionAnchorEnd - 1].path; break; case MoveDirection.Up: if (selectionAnchorEnd - content.ElementsPerRow >= 0) newPath = content.Entries[selectionAnchorEnd - content.ElementsPerRow].path; break; case MoveDirection.Right: if (selectionAnchorEnd + 1 < content.Entries.Count) newPath = content.Entries[selectionAnchorEnd + 1].path; break; case MoveDirection.Down: if (selectionAnchorEnd + content.ElementsPerRow < content.Entries.Count) newPath = content.Entries[selectionAnchorEnd + content.ElementsPerRow].path; break; } } if (!string.IsNullOrEmpty(newPath)) { Select(newPath); ScrollToEntry(newPath); } } /// /// Selects a set of elements based on the provided paths. /// /// Project library paths of the elements to select. /// If true, do not update the global , instead the operation /// will be contained to the library window internally. internal void SetSelection(List paths, bool onlyInternal = false) { if (selectionPaths != null) { foreach (var path in selectionPaths) content.MarkAsSelected(path, false); } selectionPaths = paths; Ping(""); if (selectionPaths != null) { foreach (var path in selectionPaths) content.MarkAsSelected(path, true); } StopRename(); if (!onlyInternal) { if (selectionPaths != null) Selection.ResourcePaths = selectionPaths.ToArray(); else Selection.ResourcePaths = new string[0]; } } /// /// Changes the active directory to the provided directory. Current contents of the window will be cleared and /// instead contents of the new directory will be displayed. /// /// Project library path to the directory. internal void EnterDirectory(string directory) { CurrentFolder = directory; DeselectAll(true); Refresh(); } /// /// Marks the provided set of elements for a cut operation. Cut elements can be moved to a new location by calling /// . /// /// Project library paths of the elements to cut. internal void Cut(IEnumerable sourcePaths) { foreach (var path in cutPaths) content.MarkAsCut(path, false); string[] filePaths = GetFiles(sourcePaths); cutPaths.Clear(); cutPaths.AddRange(filePaths); foreach (var path in cutPaths) content.MarkAsCut(path, true); copyPaths.Clear(); } /// /// Marks the provided set of elements for a copy operation. You can copy the elements by calling . /// /// Project library paths of the elements to copy. internal void Copy(IEnumerable sourcePaths) { copyPaths.Clear(); string[] filePaths = GetFiles(sourcePaths); copyPaths.AddRange(filePaths); foreach (var path in cutPaths) content.MarkAsCut(path, false); cutPaths.Clear(); } /// /// Duplicates the provided set of elements. /// /// Project library paths of the elements to duplicate. internal void Duplicate(IEnumerable sourcePaths) { string[] filePaths = GetFiles(sourcePaths); foreach (var source in filePaths) { ProjectLibrary.Copy(source, LibraryUtility.GetUniquePath(source)); ProjectLibrary.Refresh(); } } /// /// Performs a cut or copy operations on the elements previously marked by calling or /// . /// /// Project library folder into which to move/copy the elements. internal void Paste(string destinationFolder) { string rootedDestinationFolder = destinationFolder; if (!Path.IsPathRooted(rootedDestinationFolder)) rootedDestinationFolder = Path.Combine(ProjectLibrary.ResourceFolder, rootedDestinationFolder); if (copyPaths.Count > 0) { for (int i = 0; i < copyPaths.Count; i++) { string destination = Path.Combine(rootedDestinationFolder, PathEx.GetTail(copyPaths[i])); ProjectLibrary.Copy(copyPaths[i], LibraryUtility.GetUniquePath(destination)); } ProjectLibrary.Refresh(); } else if (cutPaths.Count > 0) { for (int i = 0; i < cutPaths.Count; i++) { string destination = Path.Combine(rootedDestinationFolder, PathEx.GetTail(cutPaths[i])); ProjectLibrary.Move(cutPaths[i], LibraryUtility.GetUniquePath(destination)); } cutPaths.Clear(); ProjectLibrary.Refresh(); } } /// /// Scrolls the contents GUI area so that the element at the specified path becomes visible. /// If the entry is in a subdirectory then the subdirectory is entered first. /// /// Project library path to the element. internal void GoToEntry(string path) { if (!string.IsNullOrEmpty(path)) { string parentDir = PathEx.GetParent(path); if (!PathEx.Compare(parentDir, CurrentFolder)) EnterDirectory(parentDir); } ScrollToEntry(path); } /// /// Scrolls the contents GUI area so that the element at the specified path becomes visible. /// /// Project library path to the element. internal void ScrollToEntry(string path) { LibraryGUIEntry entryGUI; if (!content.TryGetEntry(path, out entryGUI)) return; Rect2I entryBounds = entryGUI.Bounds; Rect2I contentBounds = contentScrollArea.Layout.Bounds; Rect2I windowEntryBounds = entryBounds; windowEntryBounds.x += contentBounds.x; windowEntryBounds.y += contentBounds.y; Rect2I scrollAreaBounds = contentScrollArea.Bounds; bool requiresScroll = windowEntryBounds.y < scrollAreaBounds.y || (windowEntryBounds.y + windowEntryBounds.height) > (scrollAreaBounds.y + scrollAreaBounds.height); if (!requiresScroll) return; int scrollableSize = contentBounds.height - scrollAreaBounds.height; float percent = (((entryBounds.y + entryBounds.height * 0.5f) - scrollAreaBounds.height * 0.5f) / (float)scrollableSize); percent = MathEx.Clamp01(percent); contentScrollArea.VerticalScroll = percent; } /// /// Rebuilds the library window GUI. Should be called any time the active folder or contents change. /// internal void Refresh() { requiresRefresh = false; LibraryEntry[] entriesToDisplay = new LibraryEntry[0]; if (IsSearchActive) { entriesToDisplay = ProjectLibrary.Search("*" + searchQuery + "*"); } else { DirectoryEntry entry = ProjectLibrary.GetEntry(CurrentFolder) as DirectoryEntry; if (entry == null) { CurrentFolder = ProjectLibrary.Root.Path; entry = ProjectLibrary.GetEntry(CurrentFolder) as DirectoryEntry; } if(entry != null) entriesToDisplay = entry.Children; } inProgressRenameElement = null; RefreshDirectoryBar(); SortEntries(entriesToDisplay); Rect2I visibleContentBounds = GetScrollAreaBounds(); content.Refresh(viewType, entriesToDisplay, visibleContentBounds); foreach (var path in cutPaths) content.MarkAsCut(path, true); foreach (var path in selectionPaths) content.MarkAsSelected(path, true); content.MarkAsPinged(pingPath, true); Rect2I contentBounds = content.Bounds; contentBounds.height = Math.Max(contentBounds.height, visibleContentBounds.height); GUIButton catchAll = new GUIButton("", EditorStyles.Blank); catchAll.Bounds = contentBounds; catchAll.OnClick += OnCatchAllClicked; catchAll.SetContextMenu(entryContextMenu); catchAll.AcceptsKeyFocus = false; content.Underlay.AddElement(catchAll); Rect2I focusBounds = contentBounds; // Contents + Folder bar Rect2I scrollBounds = contentScrollArea.Bounds; focusBounds.x += scrollBounds.x; focusBounds.y += scrollBounds.y; Rect2I folderBarBounds = folderListLayout.Bounds; focusBounds.y -= folderBarBounds.height; focusBounds.height += folderBarBounds.height; GUIButton focusCatcher = new GUIButton("", EditorStyles.Blank); focusCatcher.Blocking = false; focusCatcher.OnFocusGained += () => hasContentFocus = true; focusCatcher.OnFocusLost += () => hasContentFocus = false; focusCatcher.Bounds = focusBounds; focusCatcher.AcceptsKeyFocus = false; GUIPanel focusPanel = GUI.AddPanel(-3); focusPanel.AddElement(focusCatcher); UpdateDragSelection(dragSelectionEnd); } /// /// Converts coordinates relative to the window into coordinates relative to the contents scroll area. /// /// Coordinates relative to the window. /// Coordinates relative to the contents scroll area. private Vector2I WindowToScrollAreaCoords(Vector2I windowPos) { Rect2I scrollBounds = contentScrollArea.Layout.Bounds; Vector2I scrollPos = windowPos; scrollPos.x -= scrollBounds.x; scrollPos.y -= scrollBounds.y; return scrollPos; } /// /// Starts a drag operation that displays a selection outline allowing the user to select multiple entries at once. /// /// Coordinates relative to the window where the drag originated. private void StartDragSelection(Vector2I windowPos) { isDraggingSelection = true; dragSelectionStart = WindowToScrollAreaCoords(windowPos); dragSelectionEnd = dragSelectionStart; } /// /// Updates a selection outline drag operation by expanding the outline to the new location. Elements in the outline /// are selected. /// /// Coordinates of the pointer relative to the window. /// True if the selection outline drag is valid and was updated, false otherwise. private bool UpdateDragSelection(Vector2I windowPos) { if (!isDraggingSelection) return false; if (dragSelection == null) { dragSelection = new GUITexture(null, true, EditorStylesInternal.SelectionArea); content.Overlay.AddElement(dragSelection); } dragSelectionEnd = WindowToScrollAreaCoords(windowPos); Rect2I selectionArea = CalculateSelectionArea(); SelectInArea(selectionArea); dragSelection.Bounds = selectionArea; return true; } /// /// Ends the selection outline drag operation. Elements in the outline are selected. /// /// True if the selection outline drag is valid and was ended, false otherwise. private bool EndDragSelection() { if (!isDraggingSelection) return false; if (dragSelection != null) { dragSelection.Destroy(); dragSelection = null; } Rect2I selectionArea = CalculateSelectionArea(); SelectInArea(selectionArea); isDraggingSelection = false; return false; } /// /// Calculates bounds of the selection area used for selection overlay drag operation, depending on drag starting /// point coordinates and current drag coordinates. /// /// Bounds of the selection area, relative to the content scroll area. private Rect2I CalculateSelectionArea() { Rect2I selectionArea = new Rect2I(); if (dragSelectionStart.x < dragSelectionEnd.x) { selectionArea.x = dragSelectionStart.x; selectionArea.width = dragSelectionEnd.x - dragSelectionStart.x; } else { selectionArea.x = dragSelectionEnd.x; selectionArea.width = dragSelectionStart.x - dragSelectionEnd.x; } if (dragSelectionStart.y < dragSelectionEnd.y) { selectionArea.y = dragSelectionStart.y; selectionArea.height = dragSelectionEnd.y - dragSelectionStart.y; } else { selectionArea.y = dragSelectionEnd.y; selectionArea.height = dragSelectionStart.y - dragSelectionEnd.y; } Rect2I maxBounds = contentScrollArea.Layout.Bounds; maxBounds.x = 0; maxBounds.y = 0; selectionArea.Clip(maxBounds); return selectionArea; } /// /// Selects all elements overlapping the specified bounds. /// /// Bounds relative to the content scroll area. private void SelectInArea(Rect2I scrollBounds) { LibraryGUIEntry[] foundElements = content.FindElementsOverlapping(scrollBounds); if (foundElements.Length > 0) { selectionAnchorStart = foundElements[0].index; selectionAnchorEnd = foundElements[foundElements.Length - 1].index; } else { selectionAnchorStart = -1; selectionAnchorEnd = -1; } List elementPaths = new List(); foreach (var elem in foundElements) elementPaths.Add(elem.path); SetSelection(elementPaths); } /// /// Updates GUI for the directory bar. Should be called whenever the active folder changes. /// private void RefreshDirectoryBar() { if (folderListLayout != null) { folderListLayout.Destroy(); folderListLayout = null; } folderListLayout = folderBarLayout.AddLayoutX(); string[] folders = null; string[] fullPaths = null; if (IsSearchActive) { folders = new[] {searchQuery}; fullPaths = new[] { searchQuery }; } else { string currentDir = Path.Combine("Resources", CurrentFolder); folders = currentDir.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries); fullPaths = new string[folders.Length]; for (int i = 0; i < folders.Length; i++) { if (i == 0) fullPaths[i] = ""; else fullPaths[i] = Path.Combine(fullPaths[i - 1], folders[i]); } } int availableWidth = folderBarLayout.Bounds.width - FOLDER_BUTTON_WIDTH * 2; int numFolders = 0; for (int i = folders.Length - 1; i >= 0; i--) { GUIButton folderButton = new GUIButton(folders[i]); if (!IsSearchActive) { string fullPath = fullPaths[i]; folderButton.OnClick += () => OnFolderButtonClicked(fullPath); } GUIButton separator = new GUIButton("/", GUIOption.FixedWidth(FOLDER_SEPARATOR_WIDTH)); folderListLayout.InsertElement(0, separator); folderListLayout.InsertElement(0, folderButton); numFolders++; Rect2I folderListBounds = folderListLayout.Bounds; if (folderListBounds.width > availableWidth) { if (numFolders > 2) { separator.Destroy(); folderButton.Destroy(); break; } } } } /// /// Performs operation on the currently selected elements. /// internal void CutSelection() { if (selectionPaths.Count > 0) Cut(selectionPaths); } /// /// Performs operation on the currently selected elements. /// internal void CopySelection() { if (selectionPaths.Count > 0) Copy(selectionPaths); } /// /// Performs operation on the currently selected elements. /// internal void DuplicateSelection() { if (selectionPaths.Count > 0) Duplicate(selectionPaths); } /// /// Performs operation. Elements will be pasted in the currently selected directory (if any), or /// the active directory otherwise. /// internal void PasteToSelection() { Paste(SelectedFolder); } /// /// Starts a rename operation on the currently selected elements. If more than one elements are selected only the /// first one will be affected. /// internal void RenameSelection() { string[] filePaths = GetFiles(selectionPaths); if (filePaths.Length == 0) return; if (filePaths.Length > 1) { DeselectAll(); Select(filePaths[0]); } LibraryGUIEntry entry; if (content.TryGetEntry(filePaths[0], out entry)) { entry.StartRename(); inProgressRenameElement = entry; } } /// /// Deletes currently selected elements. User will be asked to confirm deletion via a dialog box. /// internal void DeleteSelection() { string[] filePaths = GetFiles(selectionPaths); if (filePaths.Length == 0) return; DialogBox.Open(new LocEdString("Confirm deletion"), new LocEdString("Are you sure you want to delete the selected object(s)?"), DialogBox.Type.YesNo, type => { if (type == DialogBox.ResultType.Yes) { foreach (var path in filePaths) ProjectLibrary.Delete(path); DeselectAll(); Refresh(); } }); } /// /// Stops the rename operation, if one is in progress on any element. /// internal void StopRename() { if (inProgressRenameElement != null) { inProgressRenameElement.StopRename(); inProgressRenameElement = null; } } /// /// Clears the search bar and refreshes the content area to display contents of the current directory. /// private void OnClearClicked() { StopRename(); searchField.Value = ""; searchQuery = ""; Refresh(); } /// /// Takes a list of resource paths and returns only those referencing files or folder and not sub-resources. /// /// List of resource paths to find files for. /// File paths for all the provided resources. private string[] GetFiles(IEnumerable resourcePaths) { HashSet filePaths = new HashSet(); foreach (var resPath in resourcePaths) { if (resPath == null) continue; LibraryEntry entry = ProjectLibrary.GetEntry(resPath); if (entry == null) continue; if (ProjectLibrary.IsSubresource(resPath)) continue; if (!filePaths.Contains(entry.Path)) filePaths.Add(entry.Path); } string[] output = new string[filePaths.Count]; int i = 0; foreach(var path in filePaths) output[i++] = path; return output; } /// /// Opens the drop down options window that allows you to customize library window look and feel. /// private void OnOptionsClicked() { StopRename(); Vector2I openPosition; Rect2I buttonBounds = GUIUtility.CalculateBounds(optionsButton, GUI); openPosition.x = buttonBounds.x + buttonBounds.width / 2; openPosition.y = buttonBounds.y + buttonBounds.height / 2; LibraryDropDown dropDown = DropDownWindow.Open(GUI, openPosition); dropDown.Initialize(this); } /// /// Returns the content scroll area bounds. /// /// Bounds of the content scroll area, relative to the window. private Rect2I GetScrollAreaBounds() { Rect2I bounds = GUI.Bounds; Rect2I folderListBounds = folderListLayout.Bounds; Rect2I searchBarBounds = searchBarLayout.Bounds; bounds.y = folderListBounds.height + searchBarBounds.height; bounds.height -= folderListBounds.height + searchBarBounds.height; return bounds; } /// /// Triggered when a project library entry was changed (added, modified, deleted). /// /// Project library path of the changed entry. private void OnEntryChanged(string entry) { requiresRefresh = true; } /// /// Triggered when the drag and drop operation is starting while over the content area. If drag operation is over /// an element, element will be dragged. /// /// Coordinates where the drag operation started, relative to the window. private void OnDragStart(Vector2I windowPos) { bool isRenameInProgress = inProgressRenameElement != null; if (isRenameInProgress) return; LibraryGUIEntry underCursorElem = FindElementAt(windowPos); if (underCursorElem == null) { StartDragSelection(windowPos); return; } string resourceDir = ProjectLibrary.ResourceFolder; string[] dragPaths = null; if (selectionPaths.Count > 0) { foreach (var path in selectionPaths) { if (path == underCursorElem.path) { dragPaths = new string[selectionPaths.Count]; for (int i = 0; i < selectionPaths.Count; i++) { dragPaths[i] = Path.Combine(resourceDir, selectionPaths[i]); } break; } } } if (dragPaths == null) dragPaths = new[] { Path.Combine(resourceDir, underCursorElem.path) }; ResourceDragDropData dragDropData = new ResourceDragDropData(dragPaths); DragDrop.StartDrag(dragDropData); } /// /// Triggered when a pointer is moved while a drag operation is in progress. /// /// Coordinates of the pointer relative to the window. private void OnDragMove(Vector2I windowPos) { // Auto-scroll Rect2I scrollAreaBounds = contentScrollArea.Bounds; int scrollAreaTop = scrollAreaBounds.y; int scrollAreaBottom = scrollAreaBounds.y + scrollAreaBounds.height; if (windowPos.y > scrollAreaTop && windowPos.y <= (scrollAreaTop + DRAG_SCROLL_HEIGHT)) autoScrollAmount = -DRAG_SCROLL_AMOUNT_PER_SECOND; else if (windowPos.y >= (scrollAreaBottom - DRAG_SCROLL_HEIGHT) && windowPos.y < scrollAreaBottom) autoScrollAmount = DRAG_SCROLL_AMOUNT_PER_SECOND; else autoScrollAmount = 0; // Selection box if (UpdateDragSelection(windowPos)) return; // Drag and drop (hover element under cursor) LibraryGUIEntry underCursorElem = FindElementAt(windowPos); if (underCursorElem == null) { ClearHoverHighlight(); } else { if (underCursorElem.path != hoverHighlightPath) { ClearHoverHighlight(); hoverHighlightPath = underCursorElem.path; underCursorElem.MarkAsHovered(true); } } } /// /// Triggered when a pointer leaves the drop targer while a drag operation is in progress. /// private void OnDragLeave() { ClearHoverHighlight(); autoScrollAmount = 0; } /// /// Triggered when a resource drop operation finishes over the content area. /// /// Coordinates of the pointer relative to the window where the drop operation finished /// . /// Paths of the dropped resources. private void OnResourceDragDropped(Vector2I windowPos, string[] paths) { ClearHoverHighlight(); autoScrollAmount = 0; if (EndDragSelection()) return; string resourceDir = ProjectLibrary.ResourceFolder; string destinationFolder = Path.Combine(resourceDir, CurrentFolder); LibraryGUIEntry underCursorElement = FindElementAt(windowPos); if (underCursorElement != null) { LibraryEntry entry = ProjectLibrary.GetEntry(underCursorElement.path); if (entry != null && entry.Type == LibraryEntryType.Directory) destinationFolder = Path.Combine(resourceDir, entry.Path); } if (paths != null) { List addedResources = new List(); foreach (var path in paths) { string absolutePath = path; if (!Path.IsPathRooted(absolutePath)) absolutePath = Path.Combine(resourceDir, path); if (string.IsNullOrEmpty(absolutePath)) continue; if (PathEx.IsPartOf(destinationFolder, absolutePath) || PathEx.Compare(absolutePath, destinationFolder)) continue; string pathTail = PathEx.GetTail(absolutePath); string destination = Path.Combine(destinationFolder, pathTail); if (PathEx.Compare(absolutePath, destination)) continue; bool newFile = !ProjectLibrary.Exists(absolutePath); if (!newFile) { if (ProjectLibrary.IsSubresource(absolutePath)) continue; } string uniqueDestination = LibraryUtility.GetUniquePath(destination); if (Directory.Exists(path)) { if (newFile) DirectoryEx.Copy(absolutePath, uniqueDestination); else ProjectLibrary.Move(absolutePath, uniqueDestination); } else if (File.Exists(path)) { if (newFile) FileEx.Copy(absolutePath, uniqueDestination); else ProjectLibrary.Move(absolutePath, uniqueDestination); } string relativeDestination = uniqueDestination.Substring(resourceDir.Length, uniqueDestination.Length - resourceDir.Length); addedResources.Add(relativeDestination); ProjectLibrary.Refresh(); } SetSelection(addedResources); } } /// /// Triggered when a scene object drop operation finishes over the content area. /// /// Coordinates of the pointer relative to the window where the drop operation finished /// . /// Dropped scene objects. private void OnSceneObjectDragDropped(Vector2I windowPos, SceneObject[] objects) { ClearHoverHighlight(); autoScrollAmount = 0; if (EndDragSelection()) return; string destinationFolder = CurrentFolder; LibraryGUIEntry underCursorElement = FindElementAt(windowPos); if (underCursorElement != null) { LibraryEntry entry = ProjectLibrary.GetEntry(underCursorElement.path); if (entry != null && entry.Type == LibraryEntryType.Directory) destinationFolder = entry.Path; } if (objects != null) { List addedResources = new List(); foreach (var so in objects) { if (so == null) continue; Prefab newPrefab = new Prefab(so, false); string destination = LibraryUtility.GetUniquePath(Path.Combine(destinationFolder, so.Name + ".prefab")); addedResources.Add(destination); ProjectLibrary.Create(newPrefab, destination); ProjectLibrary.Refresh(); } SetSelection(addedResources); } } /// /// Triggered when a drag operation that originated from this window ends. /// /// Coordinates of the pointer where the drag ended relative to the window private void OnDragEnd(Vector2I windowPos) { EndDragSelection(); autoScrollAmount = 0; } /// /// Triggered when the global selection changes. /// /// A set of newly selected scene objects. /// A set of paths for newly selected resources. private void OnSelectionChanged(SceneObject[] sceneObjects, string[] resourcePaths) { if (sceneObjects.Length > 0) DeselectAll(true); else SetSelection(new List(resourcePaths), true); } /// /// Triggered when a ping operation was triggered externally. /// /// Path to the resource to highlight. private void OnPing(string path) { Ping(path); } /// /// Triggered when a folder on the directory bar was selected. /// /// Project library path to the folder to enter. private void OnFolderButtonClicked(string path) { StopRename(); EnterDirectory(path); } /// /// Triggered when the user clicks on empty space between elements. /// private void OnCatchAllClicked() { DeselectAll(); } /// /// Triggered when the user clicks on the home button on the directory bar, changing the active directory to /// project library root. /// private void OnHomeClicked() { StopRename(); CurrentFolder = ProjectLibrary.Root.Path; Refresh(); } /// /// Triggered when the user clicks on the up button on the directory bar, changing the active directory to the /// parent directory, unless already at project library root. /// private void OnUpClicked() { StopRename(); string currentDir = CurrentFolder; currentDir = currentDir.Trim(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); if (!string.IsNullOrEmpty(currentDir)) { string parent = Path.GetDirectoryName(currentDir); CurrentFolder = parent; Refresh(); } } /// /// Triggered when the user inputs new values into the search input box. Refreshes the contents so they display /// elements matching the search text. /// /// Search box text. private void OnSearchChanged(string newValue) { searchQuery = newValue; Refresh(); } /// /// Sorts the specified set of project library entries by type (folder or resource), followed by name. /// /// Set of project library entries to sort. private static void SortEntries(LibraryEntry[] input) { Array.Sort(input, (x, y) => { if (x.Type == y.Type) return x.Name.CompareTo(y.Name); else return x.Type == LibraryEntryType.File ? 1 : -1; }); } } /** @} */ }