#include "BsHandleSlider.h" namespace BansheeEngine { HandleSlider::HandleSlider(bool fixedScale, float snapValue) :mFixedScale(fixedScale), mSnapValue(snapValue) { } void HandleSlider::registerDrag(const Vector2I& pointerPos) { assert(getState() == State::Active); mLastPointerPos = mCurPointerPos; mCurPointerPos = pointerPos; } }