#include "BsD3D9GpuBuffer.h" #include "BsDebug.h" namespace BansheeEngine { D3D9GpuBuffer::D3D9GpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter) : GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter) { } D3D9GpuBuffer::~D3D9GpuBuffer() { } void D3D9GpuBuffer::initialize_internal() { LOGWRN("Generic buffers are not supported in DirectX 9. Creating a dummy buffer. All operations on it will either be no-op or return a nullptr."); GpuBuffer::initialize_internal(); } void* D3D9GpuBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options) { return nullptr; } void D3D9GpuBuffer::unlock() { } void D3D9GpuBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { } void D3D9GpuBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags) { } void D3D9GpuBuffer::copyData(GpuBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer) { } GpuBufferView* D3D9GpuBuffer::createView() { return nullptr; } void D3D9GpuBuffer::destroyView(GpuBufferView* view) { } }