#pragma once #include "BsGLPrerequisites.h" #include "BsGpuBuffer.h" namespace BansheeEngine { /** * @brief OpenGL implementation of a generic GPU buffer. */ // TODO - Not implemented, just a dummy class for now class BS_RSGL_EXPORT GLGpuBuffer : public GpuBuffer { public: ~GLGpuBuffer(); /** * @copydoc GpuBuffer::lockImpl */ virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options); /** * @copydoc GpuBuffer::unlockImpl */ virtual void unlock(); /** * @copydoc GpuBuffer::readData */ virtual void readData(UINT32 offset, UINT32 length, void* pDest); /** * @copydoc GpuBuffer::writeData */ virtual void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal); /** * @copydoc GpuBuffer::copyData */ void copyData(GpuBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false); protected: friend class GLHardwareBufferManager; GLGpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false); /** * @copydoc GpuBuffer::initialize_internal */ void initialize_internal(); /** * @copydoc GpuBuffer::destroy_internal */ void destroy_internal(); /** * @copydoc GpuBuffer::createView */ virtual GpuBufferView* createView(); /** * @copydoc GpuBuffer::destroyView */ virtual void destroyView(GpuBufferView* view); }; }