#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "EditorUtility") private: static void internal_CalculateBounds(MonoObject* so, AABox* bounds); static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds); ScriptEditorUtility(MonoObject* instance); }; }