#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUIPanelContainer.h" #include "BsScriptGUIPanel.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptGUIPanelContainer : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIPanelContainer") private: static void internal_createInstance(MonoObject* instance, MonoObject* panel, MonoArray* guiOptions); static void internal_setPanel(ScriptGUIPanelContainer* nativeInstance, MonoObject* panel); ScriptGUIPanelContainer(MonoObject* instance, GUIPanelContainer* panelContainer); }; }