#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "ManagedResource") ScriptManagedResource(MonoObject* instance, const HManagedResource& resource); void* getNativeRaw() const { return mResource.get(); } HResource getNativeHandle() const { return mResource; } void setNativeHandle(const HResource& resource); private: friend class ScriptResourceManager; static void internal_createInstance(MonoObject* instance); void _onManagedInstanceDeleted(); HManagedResource mResource; }; }