#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSerializableDictionary : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "SerializableDictionary") static ScriptSerializableDictionary* create(const ManagedSerializableTypeInfoDictionaryPtr& typeInfo, MonoObject* object); private: static MonoObject* internal_createKeyProperty(ScriptSerializableDictionary* nativeInstance); static MonoObject* internal_createValueProperty(ScriptSerializableDictionary* nativeInstance); ScriptSerializableDictionary(MonoObject* instance, const ManagedSerializableTypeInfoDictionaryPtr& typeInfo); ManagedSerializableTypeInfoDictionaryPtr mTypeInfo; }; }