/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "OgreD3D9HLSLProgram.h" #include "OgreD3D9GpuProgramManager.h" #include "OgreStringConverter.h" #include "OgreD3D9GpuProgram.h" #include "OgreException.h" namespace Ogre { //----------------------------------------------------------------------- D3D9HLSLProgram::CmdEntryPoint D3D9HLSLProgram::msCmdEntryPoint; D3D9HLSLProgram::CmdTarget D3D9HLSLProgram::msCmdTarget; D3D9HLSLProgram::CmdPreprocessorDefines D3D9HLSLProgram::msCmdPreprocessorDefines; D3D9HLSLProgram::CmdColumnMajorMatrices D3D9HLSLProgram::msCmdColumnMajorMatrices; D3D9HLSLProgram::CmdOptimisation D3D9HLSLProgram::msCmdOptimisation; D3D9HLSLProgram::CmdMicrocode D3D9HLSLProgram::msCmdMicrocode; D3D9HLSLProgram::CmdAssemblerCode D3D9HLSLProgram::msCmdAssemblerCode; class _OgreD3D9Export HLSLIncludeHandler : public ID3DXInclude { public: HLSLIncludeHandler(HighLevelGpuProgram* sourceProgram) : mProgram(sourceProgram) {} ~HLSLIncludeHandler() {} STDMETHOD(Open)(D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pByteLen ) { // TODO PORT - I'm not sure what to do with this. It will probably break something in its current state. // find & load source code //DataStreamPtr stream = // ResourceGroupManager::getSingleton().openResource( // String(pFileName), mProgram->getGroup(), true, mProgram); //String source = stream->getAsString(); //// copy into separate c-string //// Note - must NOT copy the null terminator, otherwise this will terminate //// the entire program string! //*pByteLen = static_cast(source.length()); //char* pChar = new char[*pByteLen]; //memcpy(pChar, source.c_str(), *pByteLen); //*ppData = pChar; return S_OK; } STDMETHOD(Close)(LPCVOID pData) { char* pChar = (char*)pData; delete [] pChar; return S_OK; } protected: HighLevelGpuProgram* mProgram; }; //----------------------------------------------------------------------- //----------------------------------------------------------------------- void D3D9HLSLProgram::loadFromSource(void) { // Populate preprocessor defines String stringBuffer; vector::type defines; const D3DXMACRO* pDefines = 0; if (!mPreprocessorDefines.empty()) { stringBuffer = mPreprocessorDefines; // Split preprocessor defines and build up macro array D3DXMACRO macro; String::size_type pos = 0; while (pos != String::npos) { macro.Name = &stringBuffer[pos]; macro.Definition = 0; String::size_type start_pos=pos; // Find delims pos = stringBuffer.find_first_of(";,=", pos); if(start_pos==pos) { if(pos==stringBuffer.length()) { break; } pos++; continue; } if (pos != String::npos) { // Check definition part if (stringBuffer[pos] == '=') { // Setup null character for macro name stringBuffer[pos++] = '\0'; macro.Definition = &stringBuffer[pos]; pos = stringBuffer.find_first_of(";,", pos); } else { // No definition part, define as "1" macro.Definition = "1"; } if (pos != String::npos) { // Setup null character for macro name or definition stringBuffer[pos++] = '\0'; } } else { macro.Definition = "1"; } if(strlen(macro.Name)>0) { defines.push_back(macro); } else { break; } } // Add NULL terminator macro.Name = 0; macro.Definition = 0; defines.push_back(macro); pDefines = &defines[0]; } // Populate compile flags DWORD compileFlags = 0; if (mColumnMajorMatrices) compileFlags |= D3DXSHADER_PACKMATRIX_COLUMNMAJOR; else compileFlags |= D3DXSHADER_PACKMATRIX_ROWMAJOR; #if OGRE_DEBUG_MODE compileFlags |= D3DXSHADER_DEBUG; #endif switch (mOptimisationLevel) { case OPT_DEFAULT: compileFlags |= D3DXSHADER_OPTIMIZATION_LEVEL1; break; case OPT_NONE: compileFlags |= D3DXSHADER_SKIPOPTIMIZATION; break; case OPT_0: compileFlags |= D3DXSHADER_OPTIMIZATION_LEVEL0; break; case OPT_1: compileFlags |= D3DXSHADER_OPTIMIZATION_LEVEL1; break; case OPT_2: compileFlags |= D3DXSHADER_OPTIMIZATION_LEVEL2; break; case OPT_3: compileFlags |= D3DXSHADER_OPTIMIZATION_LEVEL3; break; } LPD3DXBUFFER errors = 0; // include handler HLSLIncludeHandler includeHandler(this); // Compile & assemble into microcode HRESULT hr = D3DXCompileShader( mSource.c_str(), static_cast(mSource.length()), pDefines, &includeHandler, mEntryPoint.c_str(), mTarget.c_str(), compileFlags, &mpMicroCode, &errors, &mpConstTable); if (FAILED(hr)) { String message = "Cannot assemble D3D9 high-level shader "; if( errors ) { message += String(" Errors:\n") + static_cast(errors->GetBufferPointer()); errors->Release(); } OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, message, "D3D9HLSLProgram::loadFromSource"); } } //----------------------------------------------------------------------- void D3D9HLSLProgram::createLowLevelImpl(void) { if (!mCompileError) { // Create a low-level program, give it the same name as us mAssemblerProgram = D3D9GpuProgramManager::createProgramFromString( "",// dummy source, since we'll be using microcode mType, mTarget); static_cast(mAssemblerProgram.get())->setExternalMicrocode(mpMicroCode); } } //----------------------------------------------------------------------- void D3D9HLSLProgram::unloadHighLevelImpl(void) { SAFE_RELEASE(mpMicroCode); SAFE_RELEASE(mpConstTable); } //----------------------------------------------------------------------- void D3D9HLSLProgram::buildConstantDefinitions() const { // Derive parameter names from const table assert(mpConstTable && "Program not loaded!"); // Get contents of the constant table D3DXCONSTANTTABLE_DESC desc; HRESULT hr = mpConstTable->GetDesc(&desc); createParameterMappingStructures(true); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Cannot retrieve constant descriptions from HLSL program.", "D3D9HLSLProgram::buildParameterNameMap"); } // Iterate over the constants for (unsigned int i = 0; i < desc.Constants; ++i) { // Recursively descend through the structure levels processParamElement(NULL, "", i); } } //----------------------------------------------------------------------- void D3D9HLSLProgram::processParamElement(D3DXHANDLE parent, String prefix, unsigned int index) const { D3DXHANDLE hConstant = mpConstTable->GetConstant(parent, index); // Since D3D HLSL doesn't deal with naming of array and struct parameters // automatically, we have to do it by hand D3DXCONSTANT_DESC desc; unsigned int numParams = 1; HRESULT hr = mpConstTable->GetConstantDesc(hConstant, &desc, &numParams); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Cannot retrieve constant description from HLSL program.", "D3D9HLSLProgram::processParamElement"); } String paramName = desc.Name; // trim the odd '$' which appears at the start of the names in HLSL if (paramName.at(0) == '$') paramName.erase(paramName.begin()); // Also trim the '[0]' suffix if it exists, we will add our own indexing later if (StringUtil::endsWith(paramName, "[0]", false)) { paramName.erase(paramName.size() - 3); } if (desc.Class == D3DXPC_STRUCT) { // work out a new prefix for nested members, if it's an array, we need an index prefix = prefix + paramName + "."; // Cascade into struct for (unsigned int i = 0; i < desc.StructMembers; ++i) { processParamElement(hConstant, prefix, i); } } else { // Process params if (desc.Type == D3DXPT_FLOAT || desc.Type == D3DXPT_INT || desc.Type == D3DXPT_BOOL) { size_t paramIndex = desc.RegisterIndex; String name = prefix + paramName; GpuConstantDefinition def; def.logicalIndex = paramIndex; // populate type, array size & element size populateDef(desc, def); if (def.isFloat()) { def.physicalIndex = mFloatLogicalToPhysical->bufferSize; OGRE_LOCK_MUTEX(mFloatLogicalToPhysical->mutex) mFloatLogicalToPhysical->map.insert( GpuLogicalIndexUseMap::value_type(paramIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL))); mFloatLogicalToPhysical->bufferSize += def.arraySize * def.elementSize; mConstantDefs->floatBufferSize = mFloatLogicalToPhysical->bufferSize; } else { def.physicalIndex = mIntLogicalToPhysical->bufferSize; OGRE_LOCK_MUTEX(mIntLogicalToPhysical->mutex) mIntLogicalToPhysical->map.insert( GpuLogicalIndexUseMap::value_type(paramIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL))); mIntLogicalToPhysical->bufferSize += def.arraySize * def.elementSize; mConstantDefs->intBufferSize = mIntLogicalToPhysical->bufferSize; } mConstantDefs->map.insert(GpuConstantDefinitionMap::value_type(name, def)); // Now deal with arrays mConstantDefs->generateConstantDefinitionArrayEntries(name, def); } } } //----------------------------------------------------------------------- void D3D9HLSLProgram::populateDef(D3DXCONSTANT_DESC& d3dDesc, GpuConstantDefinition& def) const { def.arraySize = d3dDesc.Elements; switch(d3dDesc.Type) { case D3DXPT_INT: switch(d3dDesc.Columns) { case 1: def.constType = GCT_INT1; break; case 2: def.constType = GCT_INT2; break; case 3: def.constType = GCT_INT3; break; case 4: def.constType = GCT_INT4; break; } // columns break; case D3DXPT_FLOAT: switch(d3dDesc.Class) { case D3DXPC_MATRIX_COLUMNS: case D3DXPC_MATRIX_ROWS: { int firstDim, secondDim; firstDim = d3dDesc.RegisterCount / d3dDesc.Elements; if (d3dDesc.Class == D3DXPC_MATRIX_ROWS) { secondDim = d3dDesc.Columns; } else { secondDim = d3dDesc.Rows; } switch(firstDim) { case 2: switch(secondDim) { case 2: def.constType = GCT_MATRIX_2X2; def.elementSize = 8; // HLSL always packs break; case 3: def.constType = GCT_MATRIX_2X3; def.elementSize = 8; // HLSL always packs break; case 4: def.constType = GCT_MATRIX_2X4; def.elementSize = 8; break; } // columns break; case 3: switch(secondDim) { case 2: def.constType = GCT_MATRIX_3X2; def.elementSize = 12; // HLSL always packs break; case 3: def.constType = GCT_MATRIX_3X3; def.elementSize = 12; // HLSL always packs break; case 4: def.constType = GCT_MATRIX_3X4; def.elementSize = 12; break; } // columns break; case 4: switch(secondDim) { case 2: def.constType = GCT_MATRIX_4X2; def.elementSize = 16; // HLSL always packs break; case 3: def.constType = GCT_MATRIX_4X3; def.elementSize = 16; // HLSL always packs break; case 4: def.constType = GCT_MATRIX_4X4; def.elementSize = 16; break; } // secondDim break; } // firstDim } break; case D3DXPC_SCALAR: case D3DXPC_VECTOR: switch(d3dDesc.Columns) { case 1: def.constType = GCT_FLOAT1; break; case 2: def.constType = GCT_FLOAT2; break; case 3: def.constType = GCT_FLOAT3; break; case 4: def.constType = GCT_FLOAT4; break; } // columns break; } default: // not mapping samplers, don't need to take the space break; }; // D3D9 pads to 4 elements def.elementSize = GpuConstantDefinition::getElementSize(def.constType, true); } LPD3DXBUFFER D3D9HLSLProgram::getMicroCode() { return mpMicroCode; } //----------------------------------------------------------------------- D3D9HLSLProgram::D3D9HLSLProgram() : HighLevelGpuProgram() , mTarget() , mEntryPoint() , mPreprocessorDefines() , mColumnMajorMatrices(true) , mpMicroCode(NULL), mpConstTable(NULL) , mOptimisationLevel(OPT_DEFAULT) { // TODO PORT - I'm not sure if this is needed but I won't be doing things this way // if (createParamDictionary("D3D9HLSLProgram")) // { // setupBaseParamDictionary(); // ParamDictionary* dict = getParamDictionary(); // dict->addParameter(ParameterDef("entry_point", // "The entry point for the HLSL program.", // PT_STRING),&msCmdEntryPoint); // dict->addParameter(ParameterDef("target", // "Name of the assembler target to compile down to.", // PT_STRING),&msCmdTarget); // dict->addParameter(ParameterDef("preprocessor_defines", // "Preprocessor defines use to compile the program.", // PT_STRING),&msCmdPreprocessorDefines); // dict->addParameter(ParameterDef("column_major_matrices", // "Whether matrix packing in column-major order.", // PT_BOOL),&msCmdColumnMajorMatrices); //dict->addParameter(ParameterDef("optimisation_level", // "The optimisation level to use.", // PT_STRING),&msCmdOptimisation); //dict->addParameter(ParameterDef("micro_code", // "the micro code.", // PT_STRING),&msCmdMicrocode); //dict->addParameter(ParameterDef("assemble_code", // "the assemble code.", // PT_STRING),&msCmdAssemblerCode); // } } //----------------------------------------------------------------------- D3D9HLSLProgram::~D3D9HLSLProgram() { unloadHighLevel(); } //----------------------------------------------------------------------- bool D3D9HLSLProgram::isSupported(void) const { if (mCompileError || !isRequiredCapabilitiesSupported()) return false; // TODO PORT - Enable this once rendersystem has a singleton, for now just return true //RenderSystem* rs = Root::getSingleton().getRenderSystem(); //return rs->getCapabilities()->isShaderProfileSupported(mTarget); return true; } //----------------------------------------------------------------------- GpuProgramParametersSharedPtr D3D9HLSLProgram::createParameters(void) { // Call superclass GpuProgramParametersSharedPtr params = HighLevelGpuProgram::createParameters(); // Need to transpose matrices if compiled with column-major matrices params->setTransposeMatrices(mColumnMajorMatrices); return params; } //----------------------------------------------------------------------- void D3D9HLSLProgram::setTarget(const String& target) { mTarget = target; } //----------------------------------------------------------------------- const String& D3D9HLSLProgram::getLanguage(void) const { static const String language = "hlsl"; return language; } //----------------------------------------------------------------------- //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdEntryPoint::doGet(const void *target) const { return static_cast(target)->getEntryPoint(); } void D3D9HLSLProgram::CmdEntryPoint::doSet(void *target, const String& val) { static_cast(target)->setEntryPoint(val); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdTarget::doGet(const void *target) const { return static_cast(target)->getTarget(); } void D3D9HLSLProgram::CmdTarget::doSet(void *target, const String& val) { static_cast(target)->setTarget(val); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdPreprocessorDefines::doGet(const void *target) const { return static_cast(target)->getPreprocessorDefines(); } void D3D9HLSLProgram::CmdPreprocessorDefines::doSet(void *target, const String& val) { static_cast(target)->setPreprocessorDefines(val); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdColumnMajorMatrices::doGet(const void *target) const { return StringConverter::toString(static_cast(target)->getColumnMajorMatrices()); } void D3D9HLSLProgram::CmdColumnMajorMatrices::doSet(void *target, const String& val) { static_cast(target)->setColumnMajorMatrices(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdOptimisation::doGet(const void *target) const { switch(static_cast(target)->getOptimisationLevel()) { default: case OPT_DEFAULT: return "default"; case OPT_NONE: return "none"; case OPT_0: return "0"; case OPT_1: return "1"; case OPT_2: return "2"; case OPT_3: return "3"; } } void D3D9HLSLProgram::CmdOptimisation::doSet(void *target, const String& val) { if (StringUtil::startsWith(val, "default", true)) static_cast(target)->setOptimisationLevel(OPT_DEFAULT); else if (StringUtil::startsWith(val, "none", true)) static_cast(target)->setOptimisationLevel(OPT_NONE); else if (StringUtil::startsWith(val, "0", true)) static_cast(target)->setOptimisationLevel(OPT_0); else if (StringUtil::startsWith(val, "1", true)) static_cast(target)->setOptimisationLevel(OPT_1); else if (StringUtil::startsWith(val, "2", true)) static_cast(target)->setOptimisationLevel(OPT_2); else if (StringUtil::startsWith(val, "3", true)) static_cast(target)->setOptimisationLevel(OPT_3); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdMicrocode::doGet(const void *target) const { D3D9HLSLProgram* program=const_cast(static_cast(target)); LPD3DXBUFFER buffer=program->getMicroCode(); if(buffer) { char* str =static_cast(buffer->GetBufferPointer()); size_t size=static_cast(buffer->GetBufferSize()); Ogre::String code; code.assign(str,size); return code; } else { return String(); } } void D3D9HLSLProgram::CmdMicrocode::doSet(void *target, const String& val) { //nothing to do //static_cast(target)->setColumnMajorMatrices(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String D3D9HLSLProgram::CmdAssemblerCode::doGet(const void *target) const { D3D9HLSLProgram* program=const_cast(static_cast(target)); LPD3DXBUFFER buffer=program->getMicroCode(); if(buffer) { CONST DWORD* code =static_cast(buffer->GetBufferPointer()); LPD3DXBUFFER pDisassembly=0; HRESULT hr=D3DXDisassembleShader(code,FALSE,"// assemble code from D3D9HLSLProgram\n",&pDisassembly); if(pDisassembly) { char* str =static_cast(pDisassembly->GetBufferPointer()); size_t size=static_cast(pDisassembly->GetBufferSize()); Ogre::String assemble_code; assemble_code.assign(str,size); pDisassembly->Release(); return assemble_code; } return String(); } else { return String(); } } void D3D9HLSLProgram::CmdAssemblerCode::doSet(void *target, const String& val) { //nothing to do //static_cast(target)->setColumnMajorMatrices(StringConverter::parseBool(val)); } }