/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "OgreGpuProgram.h" #include "OgreHighLevelGpuProgram.h" #include "OgreVector3.h" #include "OgreVector4.h" #include "OgreRenderSystemCapabilities.h" #include "OgreStringConverter.h" #include "OgreException.h" namespace Ogre { //----------------------------------------------------------------------------- GpuProgram::CmdType GpuProgram::msTypeCmd; GpuProgram::CmdSyntax GpuProgram::msSyntaxCmd; GpuProgram::CmdSkeletal GpuProgram::msSkeletalCmd; GpuProgram::CmdMorph GpuProgram::msMorphCmd; GpuProgram::CmdPose GpuProgram::msPoseCmd; GpuProgram::CmdVTF GpuProgram::msVTFCmd; GpuProgram::CmdManualNamedConstsFile GpuProgram::msManNamedConstsFileCmd; GpuProgram::CmdAdjacency GpuProgram::msAdjacencyCmd; //----------------------------------------------------------------------------- GpuProgram::GpuProgram() :mType(GPT_VERTEX_PROGRAM), mLoadFromFile(true), mSkeletalAnimation(false), mMorphAnimation(false), mPoseAnimation(0), mVertexTextureFetch(false), mNeedsAdjacencyInfo(false), mCompileError(false), mLoadedManualNamedConstants(false) { createParameterMappingStructures(); } //----------------------------------------------------------------------------- void GpuProgram::setType(GpuProgramType t) { mType = t; } //----------------------------------------------------------------------------- void GpuProgram::setSyntaxCode(const String& syntax) { mSyntaxCode = syntax; } //----------------------------------------------------------------------------- void GpuProgram::setSourceFile(const String& filename) { mFilename = filename; mSource.clear(); mLoadFromFile = true; mCompileError = false; } //----------------------------------------------------------------------------- void GpuProgram::setSource(const String& source) { mSource = source; mFilename.clear(); mLoadFromFile = false; mCompileError = false; } //----------------------------------------------------------------------------- void GpuProgram::loadImpl(void) { // Call polymorphic load try { loadFromSource(); if (!mDefaultParams.isNull()) { // Keep a reference to old ones to copy GpuProgramParametersSharedPtr savedParams = mDefaultParams; // reset params to stop them being referenced in the next create mDefaultParams.setNull(); // Create new params mDefaultParams = createParameters(); // Copy old (matching) values across // Don't use copyConstantsFrom since program may be different mDefaultParams->copyMatchingNamedConstantsFrom(*savedParams.get()); } } catch (const Exception&) { // will already have been logged //LogManager::getSingleton().stream() // << "Gpu program " << mName << " encountered an error " // << "during loading and is thus not supported."; mCompileError = true; } } //----------------------------------------------------------------------------- bool GpuProgram::isRequiredCapabilitiesSupported(void) const { // TODO PORT- Enable once I port rendersystem. Right now just assume everything is supported and return true return true; //const RenderSystemCapabilities* caps = // Root::getSingleton().getRenderSystem()->getCapabilities(); // // If skeletal animation is being done, we need support for UBYTE4 // if (isSkeletalAnimationIncluded() && // !caps->hasCapability(RSC_VERTEX_FORMAT_UBYTE4)) // { // return false; // } //// Vertex texture fetch required? //if (isVertexTextureFetchRequired() && // !caps->hasCapability(RSC_VERTEX_TEXTURE_FETCH)) //{ // return false; //} // return true; } //----------------------------------------------------------------------------- bool GpuProgram::isSupported(void) const { if (mCompileError || !isRequiredCapabilitiesSupported()) return false; // TODO PORT - Enable this once I have ported the render system, for now just return true //RenderSystem* rs = Root::getSingleton().getRenderSystem(); //return rs->getCapabilities()->isShaderProfileSupported(mSyntaxCode); return true; } //--------------------------------------------------------------------- void GpuProgram::createParameterMappingStructures(bool recreateIfExists) const { createLogicalParameterMappingStructures(recreateIfExists); createNamedParameterMappingStructures(recreateIfExists); } //--------------------------------------------------------------------- void GpuProgram::createLogicalParameterMappingStructures(bool recreateIfExists) const { if (recreateIfExists || mFloatLogicalToPhysical.isNull()) mFloatLogicalToPhysical = GpuLogicalBufferStructPtr(OGRE_NEW GpuLogicalBufferStruct()); if (recreateIfExists || mIntLogicalToPhysical.isNull()) mIntLogicalToPhysical = GpuLogicalBufferStructPtr(OGRE_NEW GpuLogicalBufferStruct()); } //--------------------------------------------------------------------- void GpuProgram::createNamedParameterMappingStructures(bool recreateIfExists) const { if (recreateIfExists || mConstantDefs.isNull()) mConstantDefs = GpuNamedConstantsPtr(OGRE_NEW GpuNamedConstants()); } //--------------------------------------------------------------------- void GpuProgram::setManualNamedConstantsFile(const String& paramDefFile) { mManualNamedConstantsFile = paramDefFile; mLoadedManualNamedConstants = false; } //--------------------------------------------------------------------- void GpuProgram::setManualNamedConstants(const GpuNamedConstants& namedConstants) { createParameterMappingStructures(); *mConstantDefs.get() = namedConstants; mFloatLogicalToPhysical->bufferSize = mConstantDefs->floatBufferSize; mIntLogicalToPhysical->bufferSize = mConstantDefs->intBufferSize; mFloatLogicalToPhysical->map.clear(); mIntLogicalToPhysical->map.clear(); // need to set up logical mappings too for some rendersystems for (GpuConstantDefinitionMap::const_iterator i = mConstantDefs->map.begin(); i != mConstantDefs->map.end(); ++i) { const String& name = i->first; const GpuConstantDefinition& def = i->second; // only consider non-array entries if (name.find("[") == String::npos) { GpuLogicalIndexUseMap::value_type val(def.logicalIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, def.variability)); if (def.isFloat()) { mFloatLogicalToPhysical->map.insert(val); } else { mIntLogicalToPhysical->map.insert(val); } } } } //----------------------------------------------------------------------------- GpuProgramParametersSharedPtr GpuProgram::createParameters(void) { // Default implementation simply returns standard parameters. GpuProgramParametersSharedPtr ret = GpuProgramParametersSharedPtr(OGRE_NEW GpuProgramParameters()); // set up named parameters, if any if (!mConstantDefs.isNull() && !mConstantDefs->map.empty()) { ret->_setNamedConstants(mConstantDefs); } // link shared logical / physical map for low-level use ret->_setLogicalIndexes(mFloatLogicalToPhysical, mIntLogicalToPhysical); // Copy in default parameters if present if (!mDefaultParams.isNull()) ret->copyConstantsFrom(*(mDefaultParams.get())); return ret; } //----------------------------------------------------------------------------- GpuProgramParametersSharedPtr GpuProgram::getDefaultParameters(void) { if (mDefaultParams.isNull()) { mDefaultParams = createParameters(); } return mDefaultParams; } //----------------------------------------------------------------------------- void GpuProgram::setupBaseParamDictionary(void) { // TODO PORT - I'm not really sure what this will do and will it be needed in my port, but its calling a method from Resource, and we don't inherit from it // ParamDictionary* dict = getParamDictionary(); // dict->addParameter( // ParameterDef("type", "'vertex_program', 'geometry_program' or 'fragment_program'", // PT_STRING), &msTypeCmd); // dict->addParameter( // ParameterDef("syntax", "Syntax code, e.g. vs_1_1", PT_STRING), &msSyntaxCmd); // dict->addParameter( // ParameterDef("includes_skeletal_animation", // "Whether this vertex program includes skeletal animation", PT_BOOL), // &msSkeletalCmd); //dict->addParameter( // ParameterDef("includes_morph_animation", // "Whether this vertex program includes morph animation", PT_BOOL), // &msMorphCmd); //dict->addParameter( // ParameterDef("includes_pose_animation", // "The number of poses this vertex program supports for pose animation", PT_INT), // &msPoseCmd); //dict->addParameter( // ParameterDef("uses_vertex_texture_fetch", // "Whether this vertex program requires vertex texture fetch support.", PT_BOOL), // &msVTFCmd); //dict->addParameter( // ParameterDef("manual_named_constants", // "File containing named parameter mappings for low-level programs.", PT_BOOL), // &msManNamedConstsFileCmd); //dict->addParameter( // ParameterDef("uses_adjacency_information", // "Whether this geometry program requires adjacency information from the input primitives.", PT_BOOL), // &msAdjacencyCmd); } //----------------------------------------------------------------------- const String& GpuProgram::getLanguage(void) const { static const String language = "asm"; return language; } //----------------------------------------------------------------------- //----------------------------------------------------------------------- String GpuProgram::CmdType::doGet(const void* target) const { const GpuProgram* t = static_cast(target); if (t->getType() == GPT_VERTEX_PROGRAM) { return "vertex_program"; } else if (t->getType() == GPT_GEOMETRY_PROGRAM) { return "geometry_program"; } else { return "fragment_program"; } } void GpuProgram::CmdType::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); if (val == "vertex_program") { t->setType(GPT_VERTEX_PROGRAM); } else if (val == "geometry_program") { t->setType(GPT_GEOMETRY_PROGRAM); } else { t->setType(GPT_FRAGMENT_PROGRAM); } } //----------------------------------------------------------------------- String GpuProgram::CmdSyntax::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return t->getSyntaxCode(); } void GpuProgram::CmdSyntax::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setSyntaxCode(val); } //----------------------------------------------------------------------- String GpuProgram::CmdSkeletal::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return StringConverter::toString(t->isSkeletalAnimationIncluded()); } void GpuProgram::CmdSkeletal::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setSkeletalAnimationIncluded(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String GpuProgram::CmdMorph::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return StringConverter::toString(t->isMorphAnimationIncluded()); } void GpuProgram::CmdMorph::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setMorphAnimationIncluded(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String GpuProgram::CmdPose::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return StringConverter::toString(t->getNumberOfPosesIncluded()); } void GpuProgram::CmdPose::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setPoseAnimationIncluded((ushort)StringConverter::parseUnsignedInt(val)); } //----------------------------------------------------------------------- String GpuProgram::CmdVTF::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return StringConverter::toString(t->isVertexTextureFetchRequired()); } void GpuProgram::CmdVTF::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setVertexTextureFetchRequired(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- String GpuProgram::CmdManualNamedConstsFile::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return t->getManualNamedConstantsFile(); } void GpuProgram::CmdManualNamedConstsFile::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setManualNamedConstantsFile(val); } //----------------------------------------------------------------------- String GpuProgram::CmdAdjacency::doGet(const void* target) const { const GpuProgram* t = static_cast(target); return StringConverter::toString(t->isAdjacencyInfoRequired()); } void GpuProgram::CmdAdjacency::doSet(void* target, const String& val) { GpuProgram* t = static_cast(target); t->setAdjacencyInfoRequired(StringConverter::parseBool(val)); } //----------------------------------------------------------------------- GpuProgramPtr& GpuProgramPtr::operator=(const HighLevelGpuProgramPtr& r) { // Can assign direct if (pRep == r.getPointer()) return *this; release(); // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = r.getPointer(); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } else { // RHS must be a null pointer assert(r.isNull() && "RHS must be null if it has no mutex!"); setNull(); } return *this; } }