//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using bs; using System.Collections.Generic; namespace bs.Editor { /** @addtogroup General * @{ */ /// /// Contains editor data that should persist assembly refresh. /// internal class EditorPersistentData : ManagedComponent { [SerializeField] internal Dictionary dirtyResources = new Dictionary(); [SerializeField] internal Dictionary dirtyAnimClips = new Dictionary(); [SerializeField] internal long lastCompileTime; [SerializeField] internal EditorSceneData editorSceneData; } /** @} */ }