//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using bs;
using System.Collections.Generic;
namespace bs.Editor
{
/** @addtogroup General
* @{
*/
///
/// Contains editor data that should persist assembly refresh.
///
internal class EditorPersistentData : ManagedComponent
{
[SerializeField]
internal Dictionary dirtyResources = new Dictionary();
[SerializeField]
internal Dictionary dirtyAnimClips = new Dictionary();
[SerializeField]
internal long lastCompileTime;
[SerializeField]
internal EditorSceneData editorSceneData;
}
/** @} */
}