//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using bs; namespace bs.Editor { /// Types of icons that may be displayed in the animation editor window. public enum AnimationWindowIcon { Play = 0, Record = 1, FrameForward = 2, FrameBack = 3, AddKeyframe = 4, AddEvent = 5, Keyframe = 6, Event = 7 } }