//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using bs; namespace bs.Editor { /** @addtogroup Text * @{ */ /// Represents a range of character code. [StructLayout(LayoutKind.Sequential), SerializeObject] public partial struct CharRange { /// Initializes the struct with default values. public static CharRange Default() { CharRange value = new CharRange(); value.start = 0; value.end = 0; return value; } public CharRange(int start, int end) { this.start = start; this.end = end; } public int start; public int end; } /** @} */ }