//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; namespace bs.Editor { /** @addtogroup Window * @{ */ /// /// Can be placed on class to ensure the editor window uses a local undo/redo stack instead /// of the global one. /// [AttributeUsage(AttributeTargets.Class)] public sealed class UndoRedoLocal : Attribute { public UndoRedoLocal() { } } /** @} */ }