//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2018 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using bs;
namespace bs.Editor
{
/** @addtogroup Inspector
* @{
*/
///
/// Displays GUI for a serializable property containing a curve. Curve is displayed as a GUI field that allows
/// the user to manipulate the curve using a curve editor window.
///
public class InspectableCurve : InspectableField
{
private GUICurvesField guiField;
private InspectableState state;
///
/// Creates a new inspectable curve GUI for the specified property.
///
/// Context shared by all inspectable fields created by the same parent.
/// Name of the property, or some other value to set as the title.
/// Full path to this property (includes name of this property and all parent properties).
/// Determines how deep within the inspector nesting hierarchy is this field. Some fields may
/// contain other fields, in which case you should increase this value by one.
/// Parent layout that all the field elements will be added to.
/// Serializable property referencing the field whose contents to display.
public InspectableCurve(InspectableContext context, string title, string path, int depth,
InspectableFieldLayout layout, SerializableProperty property)
: base(context, title, path, SerializableProperty.FieldType.Curve, depth, layout, property)
{ }
///
protected internal override void Initialize(int layoutIndex)
{
if (property != null)
{
guiField = new GUICurvesField(new GUIContent(title));
guiField.OnChanged += OnFieldValueChanged;
layout.AddElement(layoutIndex, guiField);
}
}
///
public override InspectableState Refresh(int layoutIndex)
{
if (guiField != null)
guiField.SetCurve(property.GetValue());
InspectableState oldState = state;
if (state.HasFlag(InspectableState.Modified))
state = InspectableState.NotModified;
return oldState;
}
///
/// Triggered when the user updates the curve.
///
/// New curve.
private void OnFieldValueChanged(AnimationCurve newValue)
{
StartUndo();
property.SetValue(newValue);
state = InspectableState.Modified;
EndUndo();
}
}
/** @} */
}