//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2018 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using bs;
namespace bs.Editor
{
/** @addtogroup Inspector
* @{
*/
///
/// Displays GUI for a serializable property containing an enum. Enum is displayed as a list box.
///
public class InspectableEnum : InspectableField
{
private GUIEnumField guiField;
private InspectableState state;
///
/// Creates a new inspectable enum GUI for the specified property.
///
/// Context shared by all inspectable fields created by the same parent.
/// Name of the property, or some other value to set as the title.
/// Full path to this property (includes name of this property and all parent properties).
/// Determines how deep within the inspector nesting hierarchy is this field. Some fields may
/// contain other fields, in which case you should increase this value by one.
/// Parent layout that all the field elements will be added to.
/// Serializable property referencing the field whose contents to display.
public InspectableEnum(InspectableContext context, string title, string path, int depth, InspectableFieldLayout layout,
SerializableProperty property)
: base(context, title, path, SerializableProperty.FieldType.Enum, depth, layout, property)
{ }
///
protected internal override void Initialize(int layoutIndex)
{
if (property != null)
{
guiField = new GUIEnumField(property.InternalType, new GUIContent(title));
guiField.OnSelectionChanged += OnFieldValueChanged;
layout.AddElement(layoutIndex, guiField);
}
}
///
public override InspectableState Refresh(int layoutIndex)
{
if (guiField != null)
guiField.Value = property.GetValue();
InspectableState oldState = state;
if (state.HasFlag(InspectableState.Modified))
state = InspectableState.NotModified;
return oldState;
}
///
/// Triggered when the user changes the selection in the list box.
///
/// Newly selected list box value.
private void OnFieldValueChanged(ulong newValue)
{
StartUndo();
property.SetValue(newValue);
state = InspectableState.Modified;
EndUndo();
}
}
/** @} */
}