//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
namespace bs.Editor
{
/** @addtogroup Inspector
* @{
*/
///
/// Displays GUI for a serializable property containing a reference.
///
[CustomInspector(typeof(Texture))]
public class InspectableTexture : InspectableField
{
private GUITextureField guiField;
private InspectableState state;
///
/// Creates a new inspectable texture reference GUI for the specified property.
///
/// Context shared by all inspectable fields created by the same parent.
/// Name of the property, or some other value to set as the title.
/// Full path to this property (includes name of this property and all parent properties).
/// Determines how deep within the inspector nesting hierarchy is this field. Some fields may
/// contain other fields, in which case you should increase this value by one.
/// Parent layout that all the field elements will be added to.
/// Serializable property referencing the field whose contents to display.
public InspectableTexture(InspectableContext context, string title, string path, int depth, InspectableFieldLayout layout,
SerializableProperty property, InspectableFieldStyleInfo style)
: base(context, title, path, property.Type, depth, layout, property)
{ }
///
protected internal override void Initialize(int layoutIndex)
{
guiField = new GUITextureField(GUITextureFieldType.Texture, new GUIContent(title));
guiField.OnChanged += OnFieldValueChanged;
layout.AddElement(layoutIndex, guiField);
}
///
public override InspectableState Refresh(int layoutIndex)
{
if (guiField != null)
{
if (property.Type == SerializableProperty.FieldType.Resource)
guiField.Texture = property.GetValue();
else
guiField.TextureRef = property.GetValue>();
}
InspectableState oldState = state;
if (state.HasFlag(InspectableState.Modified))
state = InspectableState.NotModified;
return oldState;
}
///
/// Triggered when the user drops a new resource onto the field, or clears the current value.
///
/// New resource to reference.
private void OnFieldValueChanged(RRefBase newValue)
{
StartUndo();
if (property.Type == SerializableProperty.FieldType.Resource)
property.SetValue(newValue.GenericValue);
else
property.SetValue(newValue);
state = InspectableState.Modified;
EndUndo();
}
}
/** @} */
}