//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Collections.Generic; using System.IO; using bs; namespace bs.Editor { /** @addtogroup Inspector * @{ */ /// /// Displays GUI for a or for a . Scene object's transform values /// are displayed, along with all their components and their fields. /// internal sealed class InspectorWindow : EditorWindow { /// /// Type of objects displayed in the window. /// private enum InspectorType { SceneObject, Resource, Multiple, None } /// /// Inspector GUI elements for a single in a . /// private class InspectorComponent { public GUIToggle foldout; public GUIButton removeBtn; public GUILayout title; public GUIPanel panel; public Inspector inspector; public UUID uuid; public bool folded; } /// /// Inspector GUI elements for a /// private class InspectorResource { public GUIPanel mainPanel; public GUIPanel previewPanel; public Inspector inspector; } private static readonly Color HIGHLIGHT_COLOR = new Color(1.0f, 1.0f, 1.0f, 0.5f); private const int RESOURCE_TITLE_HEIGHT = 30; private const int COMPONENT_SPACING = 10; private const int PADDING = 5; private List inspectorComponents = new List(); private InspectorPersistentData persistentData; private InspectorResource inspectorResource; private GUIScrollArea inspectorScrollArea; private GUILayout inspectorLayout; private GUIPanel highlightPanel; private GUITexture scrollAreaHighlight; private SceneObject activeSO; private InspectableState modifyState; private GUITextBox soNameInput; private GUIToggle soActiveToggle; private GUIEnumField soMobility; private GUILayout soPrefabLayout; private bool soHasPrefab; private GUIVector3Field soPos; private GUIVector3Field soRot; private GUIVector3Field soScale; private Quaternion lastRotation; private Rect2I[] dropAreas = new Rect2I[0]; private InspectorType currentType = InspectorType.None; private string activeResourcePath; /// /// Opens the inspector window from the menu bar. /// [MenuItem("Windows/Inspector", ButtonModifier.CtrlAlt, ButtonCode.I, 6000)] private static void OpenInspectorWindow() { OpenWindow(); } /// /// Name of the inspector window to display on the window title. /// /// Name of the inspector window to display on the window title. protected override LocString GetDisplayName() { return new LocEdString("Inspector"); } /// /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window. /// /// Resource path relative to the project of the resource to inspect. private void SetObjectToInspect(string resourcePath) { activeResourcePath = resourcePath; if (!ProjectLibrary.Exists(resourcePath)) return; ResourceMeta meta = ProjectLibrary.GetMeta(resourcePath); if (meta == null) return; Type resourceType = meta.Type; currentType = InspectorType.Resource; inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow); GUI.AddElement(inspectorScrollArea); inspectorLayout = inspectorScrollArea.Layout; GUIPanel titlePanel = inspectorLayout.AddPanel(); titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT); GUILayoutY titleLayout = titlePanel.AddLayoutY(); titleLayout.SetPosition(PADDING, PADDING); string name = Path.GetFileNameWithoutExtension(resourcePath); string type = resourceType.Name; LocString title = new LocEdString(name + " (" + type + ")"); GUILabel titleLabel = new GUILabel(title); titleLayout.AddFlexibleSpace(); GUILayoutX titleLabelLayout = titleLayout.AddLayoutX(); titleLabelLayout.AddElement(titleLabel); titleLayout.AddFlexibleSpace(); GUIPanel titleBgPanel = titlePanel.AddPanel(1); GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg); titleBgPanel.AddElement(titleBg); inspectorLayout.AddSpace(COMPONENT_SPACING); inspectorResource = new InspectorResource(); inspectorResource.mainPanel = inspectorLayout.AddPanel(); inspectorLayout.AddFlexibleSpace(); inspectorResource.previewPanel = inspectorLayout.AddPanel(); var persistentProperties = persistentData.GetProperties(meta.UUID.ToString()); inspectorResource.inspector = InspectorUtility.GetInspector(resourceType); inspectorResource.inspector.Initialize(inspectorResource.mainPanel, inspectorResource.previewPanel, activeResourcePath, persistentProperties); } /// /// Sets a scene object whose GUI is to be displayed in the inspector. Clears any previous contents of the window. /// /// Scene object to inspect. private void SetObjectToInspect(SceneObject so) { if (so == null) return; currentType = InspectorType.SceneObject; activeSO = so; inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow); scrollAreaHighlight = new GUITexture(Builtin.WhiteTexture); scrollAreaHighlight.SetTint(HIGHLIGHT_COLOR); scrollAreaHighlight.Active = false; GUI.AddElement(inspectorScrollArea); GUIPanel inspectorPanel = inspectorScrollArea.Layout.AddPanel(); inspectorLayout = inspectorPanel.AddLayoutY(); highlightPanel = inspectorPanel.AddPanel(-1); highlightPanel.AddElement(scrollAreaHighlight); // SceneObject fields CreateSceneObjectFields(); RefreshSceneObjectFields(true); // Components Component[] allComponents = so.GetComponents(); for (int i = 0; i < allComponents.Length; i++) { inspectorLayout.AddSpace(COMPONENT_SPACING); InspectorComponent data = new InspectorComponent(); data.uuid = allComponents[i].UUID; data.folded = false; data.foldout = new GUIToggle(allComponents[i].GetType().Name, EditorStyles.Foldout); data.foldout.AcceptsKeyFocus = false; SpriteTexture xBtnIcon = EditorBuiltin.GetEditorIcon(EditorIcon.X); data.removeBtn = new GUIButton(new GUIContent(xBtnIcon), GUIOption.FixedWidth(30)); data.title = inspectorLayout.AddLayoutX(); data.title.AddElement(data.foldout); data.title.AddElement(data.removeBtn); data.panel = inspectorLayout.AddPanel(); var persistentProperties = persistentData.GetProperties(allComponents[i].InstanceId); data.inspector = InspectorUtility.GetInspector(allComponents[i].GetType()); data.inspector.Initialize(data.panel, allComponents[i], persistentProperties); bool isExpanded = data.inspector.Persistent.GetBool(data.uuid + "_Expanded", true); data.foldout.Value = isExpanded; if (!isExpanded) data.inspector.SetVisible(false); Type curComponentType = allComponents[i].GetType(); data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded); data.removeBtn.OnClick += () => OnComponentRemoveClicked(curComponentType); inspectorComponents.Add(data); } inspectorLayout.AddFlexibleSpace(); UpdateDropAreas(); } /// /// Creates GUI elements required for displaying fields like name, prefab data and /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been /// created. /// private void CreateSceneObjectFields() { GUIPanel sceneObjectPanel = inspectorLayout.AddPanel(); sceneObjectPanel.SetHeight(GetTitleBounds().height); GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY(); sceneObjectLayout.SetPosition(PADDING, PADDING); GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1); GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX(); soActiveToggle = new GUIToggle(""); soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled; GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50)); soNameInput = new GUITextBox(false, GUIOption.FlexibleWidth(180)); soNameInput.Text = activeSO.Name; soNameInput.OnChanged += OnSceneObjectRename; soNameInput.OnConfirmed += () => { OnModifyConfirm(); StartUndo("name"); }; soNameInput.OnFocusGained += () => StartUndo("name"); soNameInput.OnFocusLost += OnModifyConfirm; nameLayout.AddElement(soActiveToggle); nameLayout.AddSpace(3); nameLayout.AddElement(nameLbl); nameLayout.AddElement(soNameInput); nameLayout.AddFlexibleSpace(); GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX(); GUILabel mobilityLbl = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50)); soMobility = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85)); soMobility.Value = (ulong)activeSO.Mobility; soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility) value; mobilityLayout.AddElement(mobilityLbl); mobilityLayout.AddElement(soMobility); soPrefabLayout = sceneObjectLayout.AddLayoutX(); soPos = new GUIVector3Field(new LocEdString("Position"), 50); sceneObjectLayout.AddElement(soPos); soPos.OnComponentChanged += OnPositionChanged; soPos.OnConfirm += x => { OnModifyConfirm(); StartUndo("position." + x.ToString()); }; soPos.OnComponentFocusChanged += (focus, comp) => { if (focus) StartUndo("position." + comp.ToString()); else OnModifyConfirm(); }; soRot = new GUIVector3Field(new LocEdString("Rotation"), 50); sceneObjectLayout.AddElement(soRot); soRot.OnComponentChanged += OnRotationChanged; soRot.OnConfirm += x => { OnModifyConfirm(); StartUndo("rotation." + x.ToString()); }; soRot.OnComponentFocusChanged += (focus, comp) => { if (focus) StartUndo("rotation." + comp.ToString()); else OnModifyConfirm(); }; soScale = new GUIVector3Field(new LocEdString("Scale"), 50); sceneObjectLayout.AddElement(soScale); soScale.OnComponentChanged += OnScaleChanged; soScale.OnConfirm += x => { OnModifyConfirm(); StartUndo("scale." + x.ToString()); }; soScale.OnComponentFocusChanged += (focus, comp) => { if (focus) StartUndo("scale." + comp.ToString()); else OnModifyConfirm(); }; sceneObjectLayout.AddFlexibleSpace(); GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg); sceneObjectBgPanel.AddElement(titleBg); } /// /// Updates contents of the scene object specific fields (name, position, rotation, etc.) /// /// If true, the GUI elements will be updated regardless of whether a change was /// detected or not. internal void RefreshSceneObjectFields(bool forceUpdate) { if (activeSO == null) return; soNameInput.Text = activeSO.Name; soActiveToggle.Value = activeSO.Active; soMobility.Value = (ulong) activeSO.Mobility; SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO); // Ignore prefab parent if scene root, we only care for non-root prefab instances bool hasPrefab = prefabParent != null && prefabParent.Parent != null; if (soHasPrefab != hasPrefab || forceUpdate) { int numChildren = soPrefabLayout.ChildCount; for (int i = 0; i < numChildren; i++) soPrefabLayout.GetChild(0).Destroy(); GUILabel prefabLabel =new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50)); soPrefabLayout.AddElement(prefabLabel); if (hasPrefab) { GUIButton btnApplyPrefab = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60)); GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60)); GUIButton btnBreakPrefab = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60)); btnApplyPrefab.OnClick += () => { PrefabUtility.ApplyPrefab(activeSO); }; btnRevertPrefab.OnClick += () => { GameObjectUndo.RecordSceneObject(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab."); PrefabUtility.RevertPrefab(activeSO); GameObjectUndo.ResolveDiffs(); EditorApplication.SetSceneDirty(); }; btnBreakPrefab.OnClick += () => { UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name); EditorApplication.SetSceneDirty(); }; soPrefabLayout.AddElement(btnApplyPrefab); soPrefabLayout.AddElement(btnRevertPrefab); soPrefabLayout.AddElement(btnBreakPrefab); } else { GUILabel noPrefabLabel = new GUILabel("None"); soPrefabLayout.AddElement(noPrefabLabel); } soHasPrefab = hasPrefab; } Vector3 position; Quaternion rotation; if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World) { position = activeSO.Position; rotation = activeSO.Rotation; } else { position = activeSO.LocalPosition; rotation = activeSO.LocalRotation; } Vector3 scale = activeSO.LocalScale; if (!soPos.HasInputFocus || forceUpdate) soPos.Value = position; // Avoid updating the rotation unless actually changed externally, since switching back and forth between // quaternion and euler angles can cause weird behavior if ((!soRot.HasInputFocus && rotation != lastRotation) || forceUpdate) { soRot.Value = rotation.ToEuler(); lastRotation = rotation; } if (!soScale.HasInputFocus || forceUpdate) soScale.Value = scale; } private void OnInitialize() { Selection.OnSelectionChanged += OnSelectionChanged; const string soName = "InspectorPersistentData"; SceneObject so = Scene.Root.FindChild(soName); if (so == null) so = new SceneObject(soName, true); persistentData = so.GetComponent(); if (persistentData == null) persistentData = so.AddComponent(); OnSelectionChanged(new SceneObject[0], new string[0]); } private void OnDestroy() { Selection.OnSelectionChanged -= OnSelectionChanged; } private void OnEditorUpdate() { if (currentType == InspectorType.SceneObject) { Component[] allComponents = activeSO.GetComponents(); bool requiresRebuild = allComponents.Length != inspectorComponents.Count; if (!requiresRebuild) { for (int i = 0; i < inspectorComponents.Count; i++) { if (inspectorComponents[i].uuid != allComponents[i].UUID) { requiresRebuild = true; break; } } } if (requiresRebuild) { SceneObject so = activeSO; Clear(); SetObjectToInspect(so); } else { RefreshSceneObjectFields(false); InspectableState componentModifyState = InspectableState.NotModified; for (int i = 0; i < inspectorComponents.Count; i++) componentModifyState |= inspectorComponents[i].inspector.Refresh(); if (componentModifyState.HasFlag(InspectableState.ModifyInProgress)) EditorApplication.SetSceneDirty(); modifyState |= componentModifyState; } } else if (currentType == InspectorType.Resource) { inspectorResource.inspector.Refresh(); } // Detect drag and drop bool isValidDrag = false; if (activeSO != null) { if ((DragDrop.DragInProgress || DragDrop.DropInProgress) && DragDrop.Type == DragDropType.Resource) { Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition); Vector2I scrollPos = windowPos; Rect2I contentBounds = inspectorLayout.Bounds; scrollPos.x -= contentBounds.x; scrollPos.y -= contentBounds.y; bool isInBounds = false; Rect2I dropArea = new Rect2I(); foreach (var bounds in dropAreas) { if (bounds.Contains(scrollPos)) { isInBounds = true; dropArea = bounds; break; } } Type draggedComponentType = null; if (isInBounds) { ResourceDragDropData dragData = DragDrop.Data as ResourceDragDropData; if (dragData != null) { foreach (var resPath in dragData.Paths) { ResourceMeta meta = ProjectLibrary.GetMeta(resPath); if (meta != null) { if (meta.ResType == ResourceType.ScriptCode) { ScriptCode scriptFile = ProjectLibrary.Load(resPath); if (scriptFile != null) { Type[] scriptTypes = scriptFile.Types; foreach (var type in scriptTypes) { if (type.IsSubclassOf(typeof (Component))) { draggedComponentType = type; isValidDrag = true; break; } } if (draggedComponentType != null) break; } } } } } } if (isValidDrag) { scrollAreaHighlight.Bounds = dropArea; if (DragDrop.DropInProgress) { GameObjectUndo.RecordSceneObject(activeSO, false, $"Added component \"{draggedComponentType.Name}\" to \"{activeSO.Name}\""); activeSO.AddComponent(draggedComponentType); modifyState = InspectableState.Modified; EditorApplication.SetSceneDirty(); } } } } if (scrollAreaHighlight != null) scrollAreaHighlight.Active = isValidDrag; } /// /// Triggered when the user selects a new resource or a scene object, or deselects everything. /// /// A set of new scene objects that were selected. /// A set of absolute resource paths that were selected. private void OnSelectionChanged(SceneObject[] objects, string[] paths) { Clear(); modifyState = InspectableState.NotModified; if (objects.Length == 0 && paths.Length == 0) { currentType = InspectorType.None; inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow); GUI.AddElement(inspectorScrollArea); inspectorLayout = inspectorScrollArea.Layout; inspectorLayout.AddFlexibleSpace(); GUILayoutX layoutMsg = inspectorLayout.AddLayoutX(); layoutMsg.AddFlexibleSpace(); layoutMsg.AddElement(new GUILabel(new LocEdString("No object selected"))); layoutMsg.AddFlexibleSpace(); inspectorLayout.AddFlexibleSpace(); } else if ((objects.Length + paths.Length) > 1) { currentType = InspectorType.None; inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow); GUI.AddElement(inspectorScrollArea); inspectorLayout = inspectorScrollArea.Layout; inspectorLayout.AddFlexibleSpace(); GUILayoutX layoutMsg = inspectorLayout.AddLayoutX(); layoutMsg.AddFlexibleSpace(); layoutMsg.AddElement(new GUILabel(new LocEdString("Multiple objects selected"))); layoutMsg.AddFlexibleSpace(); inspectorLayout.AddFlexibleSpace(); } else if (objects.Length == 1) { if (objects[0] != null) SetObjectToInspect(objects[0]); } else if (paths.Length == 1) { SetObjectToInspect(paths[0]); } } /// /// Triggered when the user closes or expands a component foldout, making the component fields visible or hidden. /// /// Contains GUI data for the component that was toggled. /// Determines whether to display or hide component contents. private void OnComponentFoldoutToggled(InspectorComponent inspectorData, bool expanded) { inspectorData.inspector.Persistent.SetBool(inspectorData.uuid + "_Expanded", expanded); inspectorData.inspector.SetVisible(expanded); inspectorData.folded = !expanded; UpdateDropAreas(); } /// /// Triggered when the user clicks the component remove button. Removes that component from the active scene object. /// /// Type of the component to remove. private void OnComponentRemoveClicked(Type componentType) { if (activeSO != null) { GameObjectUndo.RecordSceneObject(activeSO, false, $"Removed component \"{componentType.Name}\" from \"{activeSO.Name}\""); activeSO.RemoveComponent(componentType); modifyState = InspectableState.Modified; EditorApplication.SetSceneDirty(); GameObjectUndo.ResolveDiffs(); } } /// /// Destroys all inspector GUI elements. /// internal void Clear() { for (int i = 0; i < inspectorComponents.Count; i++) { inspectorComponents[i].foldout.Destroy(); inspectorComponents[i].removeBtn.Destroy(); inspectorComponents[i].inspector.Destroy(); } inspectorComponents.Clear(); if (inspectorResource != null) { inspectorResource.inspector.Destroy(); inspectorResource = null; } if (inspectorScrollArea != null) { inspectorScrollArea.Destroy(); inspectorScrollArea = null; } if (scrollAreaHighlight != null) { scrollAreaHighlight.Destroy(); scrollAreaHighlight = null; } if (highlightPanel != null) { highlightPanel.Destroy(); highlightPanel = null; } activeSO = null; soNameInput = null; soActiveToggle = null; soMobility = null; soPrefabLayout = null; soHasPrefab = false; soPos = null; soRot = null; soScale = null; dropAreas = new Rect2I[0]; activeResourcePath = null; currentType = InspectorType.None; } /// /// Changes keyboard focus to a specific field on the component with the provided UUID. /// /// UUID of the component on which to select the field. /// Path to the field on the object being inspected. internal void FocusOnField(UUID uuid, string path) { if (activeSO == null) return; if (activeSO.UUID == uuid) { if(path == "position.X") soPos.SetInputFocus(VectorComponent.X, true); else if(path == "position.Y") soPos.SetInputFocus(VectorComponent.Y, true); else if(path == "position.Z") soPos.SetInputFocus(VectorComponent.Z, true); else if(path == "rotation.X") soRot.SetInputFocus(VectorComponent.X, true); else if(path == "rotation.Y") soRot.SetInputFocus(VectorComponent.Y, true); else if(path == "rotation.Z") soRot.SetInputFocus(VectorComponent.Z, true); else if(path == "scale.X") soScale.SetInputFocus(VectorComponent.X, true); else if(path == "scale.Y") soScale.SetInputFocus(VectorComponent.Y, true); else if(path == "scale.Z") soScale.SetInputFocus(VectorComponent.Z, true); else if (path == "name") soNameInput.Focus = true; } else { foreach (var entry in inspectorComponents) { if (entry.uuid != uuid) continue; entry.inspector.FocusOnField(path); } } } /// /// Returns the size of the title bar area that is displayed for specific fields. /// /// Area of the title bar, relative to the window. private Rect2I GetTitleBounds() { return new Rect2I(0, 0, Width, 135); } /// /// Triggered when the user changes the name of the currently active scene object. /// private void OnSceneObjectRename(string name) { if (activeSO != null) { activeSO.Name = name; modifyState |= InspectableState.ModifyInProgress; EditorApplication.SetSceneDirty(); } } /// /// Triggered when the user changes the active state of the scene object. /// /// True if the object is active, false otherwise. private void OnSceneObjectActiveStateToggled(bool active) { if (activeSO != null) { StartUndo("active"); activeSO.Active = active; EndUndo(); } } /// /// Triggered when the scene object modification is confirmed by the user. /// private void OnModifyConfirm() { if (modifyState.HasFlag(InspectableState.ModifyInProgress)) modifyState = InspectableState.Modified; EndUndo(); } /// /// Triggered when the position value in the currently active changes. Updates the /// necessary GUI elements. /// /// New value of the component that changed. /// Identifier of the component that changed. private void OnPositionChanged(float value, VectorComponent component) { if (activeSO == null) return; if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World) activeSO.Position = soPos.Value; else activeSO.LocalPosition = soPos.Value; modifyState = InspectableState.ModifyInProgress; EditorApplication.SetSceneDirty(); } /// /// Triggered when the rotation value in the currently active changes. Updates the /// necessary GUI elements. /// /// New value of the component that changed. /// Identifier of the component that changed. private void OnRotationChanged(float value, VectorComponent component) { if (activeSO == null) return; Quaternion rotation = Quaternion.FromEuler(soRot.Value); if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World) activeSO.Rotation = rotation; else activeSO.LocalRotation = rotation; lastRotation = rotation; modifyState = InspectableState.ModifyInProgress; EditorApplication.SetSceneDirty(); } /// /// Triggered when the scale value in the currently active changes. Updates the /// necessary GUI elements. /// /// New value of the component that changed. /// Identifier of the component that changed. private void OnScaleChanged(float value, VectorComponent component) { if (activeSO == null) return; activeSO.LocalScale = soScale.Value; modifyState = InspectableState.ModifyInProgress; EditorApplication.SetSceneDirty(); } /// protected override void WindowResized(int width, int height) { base.WindowResized(width, height); UpdateDropAreas(); } /// /// Updates drop areas used for dragging and dropping components on the inspector. /// private void UpdateDropAreas() { if (activeSO == null) return; Rect2I contentBounds = inspectorLayout.Bounds; dropAreas = new Rect2I[inspectorComponents.Count + 1]; int yOffset = GetTitleBounds().height; for (int i = 0; i < inspectorComponents.Count; i++) { dropAreas[i] = new Rect2I(0, yOffset, contentBounds.width, COMPONENT_SPACING); yOffset += inspectorComponents[i].title.Bounds.height + COMPONENT_SPACING; if (!inspectorComponents[i].folded) yOffset += inspectorComponents[i].panel.Bounds.height; } dropAreas[dropAreas.Length - 1] = new Rect2I(0, yOffset, contentBounds.width, contentBounds.height - yOffset); } /// /// Notifies the system to start recording a new undo command. Any changes to scene object fields after this is /// called will be recorded in the command. User must call after the field is done being /// changed. /// /// Name of the field being changed. private void StartUndo(string name) { if (activeSO != null) GameObjectUndo.RecordSceneObjectHeader(activeSO, name); } /// /// Finishes recording an undo command started via . If any changes are detected on /// the field an undo command is recorded onto the undo-redo stack, otherwise nothing is done. /// private void EndUndo() { GameObjectUndo.ResolveDiffs(); } } /** @} */ }