//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// namespace bs.Editor { /// /// Numbers of bits per audio sample. /// public enum AudioBitDepth { Bits8 = 8, Bits16 = 16, Bits24 = 24, Bits32 = 32 } }