//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System.Runtime.CompilerServices; using bs; using System; namespace bs.Editor { /** @addtogroup Handles * @{ */ /// /// Contains various method that can be used for drawing handles. These methods should only be called from /// method or its overrides. /// public sealed class HandleDrawing { /// /// Determines the color that will be used on any following draw method. /// public static Color Color { set { Internal_SetColor(ref value); } } /// /// Determines the world transform that will be applied to any following draw method. /// public static Matrix4 Transform { set { Internal_SetTransform(ref value); } } /// /// Layer bitfield that controls whether a handle is considered visible in a specific camera. Handle layer /// must match camera layer in order for the camera to render it. /// public static UInt64 Layer { set { Internal_SetLayer(value); } } /// /// Draws an axis aligned solid cube. /// /// World coordinates of the center of the cube. /// Extents defining the half-size of the cube in each dimension. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawCube(Vector3 position, Vector3 extents, float size = 1.0f) { Internal_DrawCube(ref position, ref extents, size); } /// /// Draws a solid sphere. /// /// World coordinates of the center of the sphere. /// Sphere radius. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawSphere(Vector3 position, float radius, float size = 1.0f) { Internal_DrawSphere(ref position, radius, size); } /// /// Draws an axis aligned wireframe cube. /// /// World coordinates of the center of the cube. /// Extents defining the half-size of the cube in each dimension. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireCube(Vector3 position, Vector3 extents, float size = 1.0f) { Internal_DrawWireCube(ref position, ref extents, size); } /// /// Draws a wireframe sphere. /// /// World coordinates of the center of the sphere. /// Sphere radius. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireSphere(Vector3 position, float radius, float size = 1.0f) { Internal_DrawWireSphere(ref position, radius, size); } /// /// Draws a solid cone. /// /// Location of the cone base (center of the cone disc). /// Normal pointing from the base to the cone point. /// Distance from the origin to the cone point. /// Radius of the cone disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawCone(Vector3 coneBase, Vector3 normal, float height, float radius, float size = 1.0f) { Internal_DrawCone(ref coneBase, ref normal, height, radius, size); } /// /// Draws a 3D line. /// /// Starting point for the line. /// Ending point for the line. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawLine(Vector3 start, Vector3 end, float size = 1.0f) { Internal_DrawLine(ref start, ref end, size); } /// /// Draws a solid double-sided disc. /// /// Center of the disc. /// Normal towards which to orient the disc. /// Radius of the disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawDisc(Vector3 position, Vector3 normal, float radius, float size = 1.0f) { Internal_DrawDisc(ref position, ref normal, radius, size); } /// /// Draws a wireframe disc. /// /// Center of the disc. /// Normal towards which to orient the disc. /// Radius of the disc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireDisc(Vector3 position, Vector3 normal, float radius, float size = 1.0f) { Internal_DrawWireDisc(ref position, ref normal, radius, size); } /// /// Draws a solid double-sided arc. /// /// Center of the disc out of which the arc is cut out of. /// Normal towards which to orient the arc. /// Radius of the disc out of which the arc is cut out of. /// Angle at which the arc starts. /// Length of the arc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size = 1.0f) { Internal_DrawArc(ref position, ref normal, radius, ref startAngle, ref amountAngle, size); } /// /// Draws a wireframe arc. /// /// Center of the disc out of which the arc is cut out of. /// Normal towards which to orient the arc. /// Radius of the disc out of which the arc is cut out of. /// Angle at which the arc starts. /// Length of the arc. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle, float size = 1.0f) { Internal_DrawWireArc(ref position, ref normal, radius, ref startAngle, ref amountAngle, size); } /// /// Draws a single-sided rectangle in 3D. /// /// Determines the position, orientation and size of the rectangle. /// Uniform scale to apply on top of the existing transform. Primarily used for maintaining /// handle size regardless of distance from camera. public static void DrawRect(Rect3 area, float size = 1.0f) { Vector3 center = area.Center; Vector3 axisHorz = area.AxisHorz; Vector3 axisVert = area.AxisVert; Internal_DrawRect(ref center, ref axisHorz, ref axisVert, area.ExtentHorz, area.ExtentVert, size); } /// /// Draws camera aligned text at the specified position. /// /// World position to center the text on. /// String to draw. /// Font used for drawing the characters. /// Size of the characters, in points. public static void DrawText(Vector3 position, string text, Font font = null, int fontSize = 16) { IntPtr scriptFont = IntPtr.Zero; if (font != null) scriptFont = font.GetCachedPtr(); Internal_DrawText(ref position, text, scriptFont, fontSize); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetColor(ref Color color); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTransform(ref Matrix4 transform); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetLayer(UInt64 layer); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawCube(ref Vector3 position, ref Vector3 extents, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawSphere(ref Vector3 position, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireCube(ref Vector3 position, ref Vector3 extents, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireSphere(ref Vector3 position, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawCone(ref Vector3 coneBase, ref Vector3 normal, float height, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawLine(ref Vector3 start, ref Vector3 end, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawDisc(ref Vector3 position, ref Vector3 normal, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireDisc(ref Vector3 position, ref Vector3 normal, float radius, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawArc(ref Vector3 position, ref Vector3 normal, float radius, ref Degree startAngle, ref Degree amountAngle, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawWireArc(ref Vector3 position, ref Vector3 normal, float radius, ref Degree startAngle, ref Degree amountAngle, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawRect(ref Vector3 center, ref Vector3 axisH, ref Vector3 axisV, float extentH, float extentV, float size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_DrawText(ref Vector3 position, string text, IntPtr font, int fontSize); } /** @} */ }