//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Runtime.CompilerServices;
using bs;
namespace bs.Editor
{
/** @addtogroup Handles
* @{
*/
///
/// Handle slider that returns a delta value as you drag the pointer along a line. For intersection purposes the line
/// is internally by a capsule and a sphere at its cap (assuming this will be used for arrow-like handles).
///
public sealed class HandleSliderLine : HandleSlider
{
///
/// Creates a new line handle slider.
///
/// Handle that the slider belongs to.
/// Normalized direction towards which the line is pointing.
/// Length of the line.
/// If true the handle slider will always try to maintain the same visible area in the
/// viewport regardless of distance from camera.
/// Layer that allows filtering of which sliders are interacted with from a specific camera.
public HandleSliderLine(Handle parentHandle, Vector3 direction, float length, bool fixedScale = true, UInt64 layer = 1)
:base(parentHandle)
{
Internal_CreateInstance(this, ref direction, length, fixedScale, layer);
}
///
/// Returns a delta value that is the result of dragging/sliding the pointer along the line. This changes every
/// frame and will be zero unless the slider is active.
///
public float Delta
{
get
{
float value;
Internal_GetDelta(mCachedPtr, out value);
return value;
}
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateInstance(HandleSliderLine instance, ref Vector3 direction, float length,
bool fixedScale, UInt64 layer);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetDelta(IntPtr nativeInstance, out float value);
}
/** @} */
}