//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Runtime.CompilerServices; using bs; namespace bs.Editor { /** @addtogroup Handles * @{ */ /// /// Handle slider that returns a delta value as you drag the pointer along a line. For intersection purposes the line /// is internally by a capsule and a sphere at its cap (assuming this will be used for arrow-like handles). /// public sealed class HandleSliderLine : HandleSlider { /// /// Creates a new line handle slider. /// /// Handle that the slider belongs to. /// Normalized direction towards which the line is pointing. /// Length of the line. /// If true the handle slider will always try to maintain the same visible area in the /// viewport regardless of distance from camera. /// Layer that allows filtering of which sliders are interacted with from a specific camera. public HandleSliderLine(Handle parentHandle, Vector3 direction, float length, bool fixedScale = true, UInt64 layer = 1) :base(parentHandle) { Internal_CreateInstance(this, ref direction, length, fixedScale, layer); } /// /// Returns a delta value that is the result of dragging/sliding the pointer along the line. This changes every /// frame and will be zero unless the slider is active. /// public float Delta { get { float value; Internal_GetDelta(mCachedPtr, out value); return value; } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(HandleSliderLine instance, ref Vector3 direction, float length, bool fixedScale, UInt64 layer); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetDelta(IntPtr nativeInstance, out float value); } /** @} */ }