//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using bs; namespace bs.Editor { /** @addtogroup Settings * @{ */ /// /// Displays project and editor settings. /// [DefaultSize(300, 200)] internal sealed class SettingsWindow : EditorWindow { internal const string ActiveCodeEditorKey = "__ActiveCodeEditor"; private GUIFloatField defaultHandleSizeField; private GUIToggleField autoLoadLastProjectField; private GUIListBoxField codeEditorField; private GUIIntField fpsLimitField; private GUISliderField mouseSensitivityField; /// /// Opens the settings window if its not open already. /// [MenuItem("Tools/Settings", 9250, true)] private static void OpenSettingsWindow() { OpenWindow(); } /// protected override LocString GetDisplayName() { return new LocEdString("Settings"); } private void OnInitialize() { GUIToggle projectFoldout = new GUIToggle(new LocEdString("Project"), EditorStyles.Foldout); GUIToggle editorFoldout = new GUIToggle(new LocEdString("Editor"), EditorStyles.Foldout); projectFoldout.AcceptsKeyFocus = false; editorFoldout.AcceptsKeyFocus = false; defaultHandleSizeField = new GUIFloatField(new LocEdString("Handle size"), 200); defaultHandleSizeField.OnChanged += (x) => { EditorSettings.DefaultHandleSize = x; }; autoLoadLastProjectField = new GUIToggleField(new LocEdString("Automatically load last project"), 200); autoLoadLastProjectField.OnChanged += (x) => { EditorSettings.AutoLoadLastProject = x; }; CodeEditorType[] availableEditors = CodeEditor.AvailableEditors; Array.Resize(ref availableEditors, availableEditors.Length + 1); availableEditors[availableEditors.Length - 1] = CodeEditorType.None; string[] availableEditorNames = new string[availableEditors.Length]; for (int i = 0; i < availableEditors.Length; i++) availableEditorNames[i] = Enum.GetName(typeof (CodeEditorType), availableEditors[i]); codeEditorField = new GUIListBoxField(availableEditorNames, new LocEdString("Code editor"), 200); codeEditorField.OnSelectionChanged += x => { EditorSettings.SetInt(ActiveCodeEditorKey, (int)availableEditors[x]); CodeEditor.ActiveEditor = availableEditors[x]; }; fpsLimitField = new GUIIntField(new LocEdString("FPS limit"), 200); fpsLimitField.OnConfirmed += () => EditorSettings.FPSLimit = fpsLimitField.Value; fpsLimitField.OnFocusLost += () => EditorSettings.FPSLimit = fpsLimitField.Value; mouseSensitivityField = new GUISliderField(0.2f, 2.0f, new LocEdString("Mouse sensitivity")); mouseSensitivityField.OnChanged += (x) => EditorSettings.MouseSensitivity = x; GUILayout mainLayout = GUI.AddLayoutY(); mainLayout.AddElement(projectFoldout); GUILayout projectLayoutOuterY = mainLayout.AddLayoutY(); projectLayoutOuterY.AddSpace(5); GUILayout projectLayoutOuterX = projectLayoutOuterY.AddLayoutX(); projectLayoutOuterX.AddSpace(5); GUILayout projectLayout = projectLayoutOuterX.AddLayoutY(); projectLayoutOuterX.AddSpace(5); projectLayoutOuterY.AddSpace(5); mainLayout.AddElement(editorFoldout); GUILayout editorLayoutOuterY = mainLayout.AddLayoutY(); editorLayoutOuterY.AddSpace(5); GUILayout editorLayoutOuterX = editorLayoutOuterY.AddLayoutX(); editorLayoutOuterX.AddSpace(5); GUILayout editorLayout = editorLayoutOuterX.AddLayoutY(); editorLayoutOuterX.AddSpace(5); editorLayoutOuterY.AddSpace(5); mainLayout.AddFlexibleSpace(); editorLayout.AddElement(defaultHandleSizeField); editorLayout.AddElement(autoLoadLastProjectField); editorLayout.AddElement(codeEditorField); editorLayout.AddElement(fpsLimitField); editorLayout.AddElement(mouseSensitivityField); projectFoldout.Value = true; editorFoldout.Value = true; projectFoldout.OnToggled += (x) => projectLayout.Active = x; editorFoldout.OnToggled += (x) => editorLayout.Active = x; } private void OnEditorUpdate() { defaultHandleSizeField.Value = EditorSettings.DefaultHandleSize; autoLoadLastProjectField.Value = EditorSettings.AutoLoadLastProject; fpsLimitField.Value = EditorSettings.FPSLimit; mouseSensitivityField.Value = EditorSettings.MouseSensitivity; CodeEditorType[] availableEditors = CodeEditor.AvailableEditors; int idx = Array.IndexOf(availableEditors, CodeEditor.ActiveEditor); if (idx != -1) codeEditorField.Index = idx; } } /** @} */ }