//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../EditorCore/GUI/BsGUICurves.h" #include "../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h" #include "Image/BsColor.h" namespace bs { struct __CurveDrawInfoInterop { MonoObject* curve; Color color; }; class BS_SCR_BED_EXPORT ScriptCurveDrawInfo : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "CurveDrawInfo") static MonoObject* box(const __CurveDrawInfoInterop& value); static __CurveDrawInfoInterop unbox(MonoObject* value); static CurveDrawInfo fromInterop(const __CurveDrawInfoInterop& value); static __CurveDrawInfoInterop toInterop(const CurveDrawInfo& value); private: ScriptCurveDrawInfo(MonoObject* managedInstance); }; }