//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" #include "../../bsf/Source/Foundation/bsfCore/Localization/BsHString.h" #include "../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" #include "../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h" namespace bs { class GUIColorDistributionField; struct __GUIContentInterop; class BS_SCR_BED_EXPORT ScriptGUIColorDistributionField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIColorDistributionField") ScriptGUIColorDistributionField(MonoObject* managedInstance, GUIColorDistributionField* value); private: void onMinClicked(); void onMaxClicked(); typedef void(BS_THUNKCALL *onMinClickedThunkDef) (MonoObject*, MonoException**); static onMinClickedThunkDef onMinClickedThunk; typedef void(BS_THUNKCALL *onMaxClickedThunkDef) (MonoObject*, MonoException**); static onMaxClickedThunkDef onMaxClickedThunk; static MonoObject* Internal_getValue(ScriptGUIColorDistributionField* thisPtr); static void Internal_setValue(ScriptGUIColorDistributionField* thisPtr, MonoObject* value); static PropertyDistributionType Internal_getType(ScriptGUIColorDistributionField* thisPtr); static void Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style); static void Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style); static void Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style); static void Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style); static void Internal_create3(MonoObject* managedInstance, MonoString* style); }; }