//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #include "BsScriptGUIFloatDistributionField.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h" #include "BsScriptTDistribution.generated.h" #include "BsScriptHString.generated.h" #include "BsScriptGUIContent.generated.h" #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h" namespace bs { ScriptGUIFloatDistributionField::onClickedThunkDef ScriptGUIFloatDistributionField::onClickedThunk; ScriptGUIFloatDistributionField::onConstantModifiedThunkDef ScriptGUIFloatDistributionField::onConstantModifiedThunk; ScriptGUIFloatDistributionField::onConstantConfirmedThunkDef ScriptGUIFloatDistributionField::onConstantConfirmedThunk; ScriptGUIFloatDistributionField::onConstantFocusChangedThunkDef ScriptGUIFloatDistributionField::onConstantFocusChangedThunk; ScriptGUIFloatDistributionField::ScriptGUIFloatDistributionField(MonoObject* managedInstance, GUIFloatDistributionField* value) :TScriptGUIElement(managedInstance, value) { value->onClicked.connect(std::bind(&ScriptGUIFloatDistributionField::onClicked, this, std::placeholders::_1)); value->onConstantModified.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantModified, this, std::placeholders::_1, std::placeholders::_2)); value->onConstantConfirmed.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantConfirmed, this, std::placeholders::_1, std::placeholders::_2)); value->onConstantFocusChanged.connect(std::bind(&ScriptGUIFloatDistributionField::onConstantFocusChanged, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); } void ScriptGUIFloatDistributionField::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_getValue", (void*)&ScriptGUIFloatDistributionField::Internal_getValue); metaData.scriptClass->addInternalCall("Internal_setValue", (void*)&ScriptGUIFloatDistributionField::Internal_setValue); metaData.scriptClass->addInternalCall("Internal_getType", (void*)&ScriptGUIFloatDistributionField::Internal_getType); metaData.scriptClass->addInternalCall("Internal_hasInputFocus", (void*)&ScriptGUIFloatDistributionField::Internal_hasInputFocus); metaData.scriptClass->addInternalCall("Internal_setInputFocus", (void*)&ScriptGUIFloatDistributionField::Internal_setInputFocus); metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptGUIFloatDistributionField::Internal_create); metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptGUIFloatDistributionField::Internal_create0); metaData.scriptClass->addInternalCall("Internal_create1", (void*)&ScriptGUIFloatDistributionField::Internal_create1); metaData.scriptClass->addInternalCall("Internal_create2", (void*)&ScriptGUIFloatDistributionField::Internal_create2); metaData.scriptClass->addInternalCall("Internal_create3", (void*)&ScriptGUIFloatDistributionField::Internal_create3); onClickedThunk = (onClickedThunkDef)metaData.scriptClass->getMethodExact("Internal_onClicked", "VectorComponent")->getThunk(); onConstantModifiedThunk = (onConstantModifiedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantModified", "RangeComponent,VectorComponent")->getThunk(); onConstantConfirmedThunk = (onConstantConfirmedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantConfirmed", "RangeComponent,VectorComponent")->getThunk(); onConstantFocusChangedThunk = (onConstantFocusChangedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantFocusChanged", "bool,RangeComponent,VectorComponent")->getThunk(); } void ScriptGUIFloatDistributionField::onClicked(VectorComponent p0) { MonoUtil::invokeThunk(onClickedThunk, getManagedInstance(), p0); } void ScriptGUIFloatDistributionField::onConstantModified(RangeComponent p0, VectorComponent p1) { MonoUtil::invokeThunk(onConstantModifiedThunk, getManagedInstance(), p0, p1); } void ScriptGUIFloatDistributionField::onConstantConfirmed(RangeComponent p0, VectorComponent p1) { MonoUtil::invokeThunk(onConstantConfirmedThunk, getManagedInstance(), p0, p1); } void ScriptGUIFloatDistributionField::onConstantFocusChanged(bool p0, RangeComponent p1, VectorComponent p2) { MonoUtil::invokeThunk(onConstantFocusChangedThunk, getManagedInstance(), p0, p1, p2); } MonoObject* ScriptGUIFloatDistributionField::Internal_getValue(ScriptGUIFloatDistributionField* thisPtr) { SPtr> tmp__output = bs_shared_ptr_new>(); *tmp__output = static_cast(thisPtr->getGUIElement())->getValue(); MonoObject* __output; __output = ScriptTDistributionfloat::create(tmp__output); return __output; } void ScriptGUIFloatDistributionField::Internal_setValue(ScriptGUIFloatDistributionField* thisPtr, MonoObject* value) { SPtr> tmpvalue; ScriptTDistributionfloat* scriptvalue; scriptvalue = ScriptTDistributionfloat::toNative(value); if(scriptvalue != nullptr) tmpvalue = scriptvalue->getInternal(); static_cast(thisPtr->getGUIElement())->setValue(*tmpvalue); } PropertyDistributionType ScriptGUIFloatDistributionField::Internal_getType(ScriptGUIFloatDistributionField* thisPtr) { PropertyDistributionType tmp__output; tmp__output = static_cast(thisPtr->getGUIElement())->getType(); PropertyDistributionType __output; __output = tmp__output; return __output; } bool ScriptGUIFloatDistributionField::Internal_hasInputFocus(ScriptGUIFloatDistributionField* thisPtr) { bool tmp__output; tmp__output = static_cast(thisPtr->getGUIElement())->hasInputFocus(); bool __output; __output = tmp__output; return __output; } void ScriptGUIFloatDistributionField::Internal_setInputFocus(ScriptGUIFloatDistributionField* thisPtr, RangeComponent rangeComponent, VectorComponent vectorComponent, bool focus) { static_cast(thisPtr->getGUIElement())->setInputFocus(rangeComponent, vectorComponent, focus); } void ScriptGUIFloatDistributionField::Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style) { GUIContent tmplabelContent; tmplabelContent = ScriptGUIContent::fromInterop(*labelContent); String tmpstyle; tmpstyle = MonoUtil::monoToString(style); GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmplabelContent, labelWidth, tmpstyle); new (bs_alloc())ScriptGUIFloatDistributionField(managedInstance, instance); } void ScriptGUIFloatDistributionField::Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style) { GUIContent tmplabelContent; tmplabelContent = ScriptGUIContent::fromInterop(*labelContent); String tmpstyle; tmpstyle = MonoUtil::monoToString(style); GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmplabelContent, tmpstyle); new (bs_alloc())ScriptGUIFloatDistributionField(managedInstance, instance); } void ScriptGUIFloatDistributionField::Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style) { SPtr tmplabelText; ScriptHString* scriptlabelText; scriptlabelText = ScriptHString::toNative(labelText); if(scriptlabelText != nullptr) tmplabelText = scriptlabelText->getInternal(); String tmpstyle; tmpstyle = MonoUtil::monoToString(style); GUIFloatDistributionField* instance = GUIFloatDistributionField::create(*tmplabelText, labelWidth, tmpstyle); new (bs_alloc())ScriptGUIFloatDistributionField(managedInstance, instance); } void ScriptGUIFloatDistributionField::Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style) { SPtr tmplabelText; ScriptHString* scriptlabelText; scriptlabelText = ScriptHString::toNative(labelText); if(scriptlabelText != nullptr) tmplabelText = scriptlabelText->getInternal(); String tmpstyle; tmpstyle = MonoUtil::monoToString(style); GUIFloatDistributionField* instance = GUIFloatDistributionField::create(*tmplabelText, tmpstyle); new (bs_alloc())ScriptGUIFloatDistributionField(managedInstance, instance); } void ScriptGUIFloatDistributionField::Internal_create3(MonoObject* managedInstance, MonoString* style) { String tmpstyle; tmpstyle = MonoUtil::monoToString(style); GUIFloatDistributionField* instance = GUIFloatDistributionField::create(tmpstyle); new (bs_alloc())ScriptGUIFloatDistributionField(managedInstance, instance); } }