//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for browse dialog methods in Platform. */ class BS_SCR_BED_EXPORT ScriptBrowseDialog : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "BrowseDialog") private: ScriptBrowseDialog(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static bool internal_OpenFile(MonoString* defaultFolder, MonoString* filterList, bool allowMultiselect, MonoArray** outPaths); static bool internal_OpenFolder(MonoString* defaultFolder, MonoString** outPath); static bool internal_SaveFile(MonoString* defaultFolder, MonoString* filterList, MonoString** outPath); }; /** @} */ }