//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for EditorUtility. */ class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "EditorUtility") private: ScriptEditorUtility(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CalculateBounds(MonoObject* so, AABox* bounds); static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds); static MonoArray* internal_FindDependencies(MonoObject* resource, bool recursive); static bool internal_IsInternal(ScriptSceneObject* soPtr); static void internal_CalculateArrayCenter(MonoArray* objects, Vector3* center); }; /** @} */ }