//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for PrefabUtility. */ class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "PrefabUtility") private: ScriptPrefabUtility(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_breakPrefab(ScriptSceneObject* soPtr); static void internal_applyPrefab(ScriptSceneObject* soPtr, ScriptPrefab* prefabPtr); static void internal_revertPrefab(ScriptSceneObject* soPtr); static bool internal_hasPrefabLink(ScriptSceneObject* soPtr); static MonoObject* internal_getPrefabParent(ScriptSceneObject* soPtr); static void internal_GetPrefabUUID(ScriptSceneObject* soPtr, UUID* uuid); static void internal_UpdateFromPrefab(ScriptSceneObject* soPtr); static void internal_RecordPrefabDiff(ScriptSceneObject* soPtr); }; /** @} */ }