//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Scene/BsScenePicking.h" namespace bs { class ScriptCCamera; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SceneSelection. */ class BS_SCR_BED_EXPORT ScriptSceneSelection : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneSelection") private: ScriptSceneSelection(MonoObject* object, const SPtr& camera); ~ScriptSceneSelection(); SPtr mCamera; SelectionRenderer* mSelectionRenderer; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera); static void internal_Draw(ScriptSceneSelection* thisPtr); static void internal_PickObject(ScriptSceneSelection* thisPtr, Vector2I* inputPos, bool additive, MonoArray* ignoreRenderables); static void internal_PickObjects(ScriptSceneSelection* thisPtr, Vector2I* inputPos, Vector2I* area, bool additive, MonoArray* ignoreRenderables); static MonoObject* internal_Snap(ScriptSceneSelection* thisPtr, Vector2I* inputPos, SnapData* data, MonoArray* ignoreRenderables); }; /** @} */ }