//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptSelection.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsMonoMethod.h" #include "Scene/BsSelection.h" #include "Wrappers/BsScriptSceneObject.h" #include "BsMonoUtil.h" #include "BsScriptGameObjectManager.h" #include "Wrappers/BsScriptResource.h" namespace bs { ScriptSelection::OnSelectionChangedThunkDef ScriptSelection::OnSelectionChangedThunk; ScriptSelection::OnPingResourceThunkDef ScriptSelection::OnPingResourceThunk; ScriptSelection::OnPingSceneObjectThunkDef ScriptSelection::OnPingSceneObjectThunk; HEvent ScriptSelection::OnSelectionChangedConn; HEvent ScriptSelection::OnPingResourceConn; HEvent ScriptSelection::OnPingSceneObjectConn; ScriptSelection::ScriptSelection(MonoObject* instance) :ScriptObject(instance) { } void ScriptSelection::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", (void*)&ScriptSelection::internal_GetSceneObjectSelection); metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", (void*)&ScriptSelection::internal_SetSceneObjectSelection); metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", (void*)&ScriptSelection::internal_GetResourceUUIDSelection); metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", (void*)&ScriptSelection::internal_SetResourceUUIDSelection); metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", (void*)&ScriptSelection::internal_GetResourcePathSelection); metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", (void*)&ScriptSelection::internal_SetResourcePathSelection); metaData.scriptClass->addInternalCall("Internal_PingResource", (void*)&ScriptSelection::internal_PingResource); metaData.scriptClass->addInternalCall("Internal_PingSceneObject", (void*)&ScriptSelection::internal_PingSceneObject); OnSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSelectionChanged", 2)->getThunk(); OnPingResourceThunk = (OnPingResourceThunkDef)metaData.scriptClass->getMethod("Internal_TriggerResourcePing", 1)->getThunk(); OnPingSceneObjectThunk = (OnPingSceneObjectThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSceneObjectPing", 1)->getThunk(); } void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection) { Vector sceneObjects = Selection::instance().getSceneObjects(); ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass(); ScriptArray sceneObjectArray(sceneObjectMonoClass, (UINT32)sceneObjects.size()); for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++) { ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]); MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance(); sceneObjectArray.set(i, sceneMonoObject); } MonoUtil::referenceCopy(selection, (MonoObject*)sceneObjectArray.getInternal()); } void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection) { Vector sceneObjects; if (selection != nullptr) { ScriptArray scriptArray(selection); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) { MonoObject* monoSO = scriptArray.get(i); ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO); if (scriptSO == nullptr) continue; HSceneObject so = static_object_cast(scriptSO->getNativeHandle()); sceneObjects.push_back(so); } } Selection::instance().setSceneObjects(sceneObjects); } void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection) { Vector uuids = Selection::instance().getResourceUUIDs(); ScriptArray uuidArray(MonoUtil::getStringClass(), (UINT32)uuids.size()); for (UINT32 i = 0; i < (UINT32)uuids.size(); i++) uuidArray.set(i, ScriptUUID::box(uuids[i])); MonoUtil::referenceCopy(selection, (MonoObject*)uuidArray.getInternal()); } void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection) { Vector uuids; ScriptArray uuidArray(selection); UINT32 arrayLen = uuidArray.size(); for (UINT32 i = 0; i < arrayLen; i++) uuids.push_back(ScriptUUID::unbox(uuidArray.get(i))); Selection::instance().setResourceUUIDs(uuids); } void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection) { Vector paths = Selection::instance().getResourcePaths(); ScriptArray pathArray(MonoUtil::getStringClass(), (UINT32)paths.size()); for (UINT32 i = 0; i < (UINT32)paths.size(); i++) { MonoString* monoString = MonoUtil::stringToMono(paths[i].toString()); pathArray.set(i, monoString); } MonoUtil::referenceCopy(selection, (MonoObject*)pathArray.getInternal()); } void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection) { Vector paths; ScriptArray pathArray(selection); UINT32 arrayLen = pathArray.size(); for (UINT32 i = 0; i < arrayLen; i++) { MonoString* monoString = pathArray.get(i); Path path = MonoUtil::monoToString(monoString); paths.push_back(path); } Selection::instance().setResourcePaths(paths); } void ScriptSelection::internal_PingResource(MonoString* resourcePath) { Path path = MonoUtil::monoToString(resourcePath); Selection::instance().ping(path); } void ScriptSelection::internal_PingSceneObject(MonoObject* so) { ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(so); HSceneObject soHandle = static_object_cast(scriptSO->getNativeHandle()); Selection::instance().ping(soHandle); } void ScriptSelection::startUp() { OnSelectionChangedConn = Selection::instance().onSelectionChanged.connect(&ScriptSelection::onSelectionChanged); OnPingResourceConn = Selection::instance().onResourcePing.connect(&ScriptSelection::onResourcePing); OnPingSceneObjectConn = Selection::instance().onSceneObjectPing.connect(&ScriptSelection::onSceneObjectPing); } void ScriptSelection::shutDown() { OnSelectionChangedConn.disconnect(); OnPingResourceConn.disconnect(); OnPingSceneObjectConn.disconnect(); } void ScriptSelection::onSelectionChanged(const Vector& sceneObjects, const Vector& resPaths) { UINT32 numObjects = (UINT32)sceneObjects.size(); ScriptArray scriptObjects = ScriptArray::create(numObjects); for (UINT32 i = 0; i < numObjects; i++) { ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]); scriptObjects.set(i, scriptSceneObject->getManagedInstance()); } UINT32 numPaths = (UINT32)resPaths.size(); ScriptArray scriptPaths = ScriptArray::create(numPaths); for (UINT32 i = 0; i < numPaths; i++) scriptPaths.set(i, resPaths[i].toString()); MonoArray* monoObjects = scriptObjects.getInternal(); MonoArray* monoPaths = scriptPaths.getInternal(); MonoUtil::invokeThunk(OnSelectionChangedThunk, monoObjects, monoPaths); } void ScriptSelection::onResourcePing(const Path& resPath) { MonoString* monoResPath = MonoUtil::stringToMono(resPath.toString()); MonoUtil::invokeThunk(OnPingResourceThunk, monoResPath); } void ScriptSelection::onSceneObjectPing(const HSceneObject& sceneObject) { ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject); MonoUtil::invokeThunk(OnPingSceneObjectThunk, scriptSceneObject->getManagedInstance()); } }