//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUIGameObjectField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "BsGUIGameObjectField.h" #include "GUI/BsGUIOptions.h" #include "GUI/BsGUIContent.h" #include "Wrappers/BsScriptGameObject.h" #include "Wrappers/BsScriptSceneObject.h" #include "Wrappers/BsScriptComponent.h" #include "Wrappers/BsScriptManagedComponent.h" #include "Scene/BsComponent.h" #include "Scene/BsSceneObject.h" #include "BsScriptGameObjectManager.h" #include "Reflection/BsRTTIType.h" #include "Generated/BsScriptHString.generated.h" #include "Generated/BsScriptGUIContent.generated.h" using namespace std::placeholders; namespace bs { ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk; ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField) :TScriptGUIElement(instance, GOField) { } void ScriptGUIGameObjectField::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIGameObjectField::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIGameObjectField::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIGameObjectField::internal_setValue); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIGameObjectField::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk(); } void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); String styleName = MonoUtil::monoToString(style); ::MonoClass* monoClass = MonoUtil::getClass(type); String typeNamespace; String typeName; MonoUtil::getClassName(monoClass, typeNamespace, typeName); GUIGameObjectField* guiGameObjectField = nullptr; if (withTitle) { GUIContent nativeContent = ScriptGUIContent::fromInterop(*title); guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName); } else { guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName); } auto nativeInstance = new (bs_alloc()) ScriptGUIGameObjectField(instance, guiGameObjectField); guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, nativeInstance, _1)); } void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output) { GUIGameObjectField* gameObjectField = static_cast(nativeInstance->getGUIElement()); HGameObject gameObject = gameObjectField->getValue(); MonoUtil::referenceCopy(output, nativeToManagedGO(gameObject)); } void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value) { GUIGameObjectField* gameObjectField = static_cast(nativeInstance->getGUIElement()); if (value == nullptr) gameObjectField->setValue(HGameObject()); else { ScriptGameObject* scriptGO = ScriptGameObject::toNative(value); gameObjectField->setValue(scriptGO->getNativeHandle()); } } void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color) { GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement(); gameObjectField->setTint(*color); } void ScriptGUIGameObjectField::onChanged(const HGameObject& newValue) { MonoObject* managedObj = nativeToManagedGO(newValue); MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj); } MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance) { if (instance == nullptr) return nullptr; else { ScriptGameObjectManager& sgom = ScriptGameObjectManager::instance(); ScriptGameObjectBase* scriptGO = nullptr; if(rtti_is_of_type(instance.get())) scriptGO = sgom.getOrCreateScriptSceneObject(static_object_cast(instance)); else // Component { HComponent component = static_object_cast(instance); if (component->getTypeId() == TID_ManagedComponent) scriptGO = sgom.getManagedScriptComponent(static_object_cast(component)); else scriptGO = sgom.getBuiltinScriptComponent(component); } if (scriptGO == nullptr) return nullptr; else return scriptGO->getManagedInstance(); } } }