//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { struct __GUIContentInterop; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for GUIGameObjectField. */ class BS_SCR_BED_EXPORT ScriptGUIGameObjectField : public TScriptGUIElement { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIGameObjectField") private: /** * Triggered when the value in the native game object field changes. * * @param[in] newValue New field value. */ void onChanged(const HGameObject& newValue); /** Retrieves a managed instance of the specified native game object. Will return null if one doesn't exist. */ static MonoObject* nativeToManagedGO(const HGameObject& instance); ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoReflectionType* type, __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle); static void internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output); static void internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value); static void internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color); typedef void(BS_THUNKCALL *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; }; /** @} */ }