//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using BansheeEngine; namespace BansheeEditor { /** @addtogroup Windows * @{ */ /// /// Displays animation curve editor window. /// internal class AnimationWindow : EditorWindow { private GUITimeline timeline; /// /// Opens the animation window. /// [MenuItem("Windows/Animation", ButtonModifier.CtrlAlt, ButtonCode.A, 6000)] private static void OpenGameWindow() { OpenWindow(); } /// protected override LocString GetDisplayName() { return new LocEdString("Animation"); } private void OnInitialize() { timeline = new GUITimeline(GUI, 300, 40); } private void OnEditorUpdate() { //int position = (int)(MathEx.Sin(Time.RealElapsed)*50.0f + 50.0f); //canvas.SetPosition(position, 0); } private void OnDestroy() { // TODO } } /** @} */ }