//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using BansheeEngine;
namespace BansheeEditor
{
/** @addtogroup Windows
* @{
*/
///
/// Displays animation curve editor window.
///
internal class AnimationWindow : EditorWindow
{
private GUITimeline timeline;
///
/// Opens the animation window.
///
[MenuItem("Windows/Animation", ButtonModifier.CtrlAlt, ButtonCode.A, 6000)]
private static void OpenGameWindow()
{
OpenWindow();
}
///
protected override LocString GetDisplayName()
{
return new LocEdString("Animation");
}
private void OnInitialize()
{
timeline = new GUITimeline(GUI, 300, 40);
}
private void OnEditorUpdate()
{
//int position = (int)(MathEx.Sin(Time.RealElapsed)*50.0f + 50.0f);
//canvas.SetPosition(position, 0);
}
private void OnDestroy()
{
// TODO
}
}
/** @} */
}