#include "BsBindableGpuParamBlock.h" #include "BsGpuParamBlockBuffer.h" namespace BansheeEngine { BindableGpuParamBlock::BindableGpuParamBlock() :mDirty(true), mData(nullptr), mSize(0) { } void BindableGpuParamBlock::uploadToBuffer(GpuParamBlockBufferPtr buffer) { buffer->writeData(mData); mDirty = false; } }