#include "CmRenderWindowManager.h" namespace CamelotFramework { RenderWindowManager::RenderWindowManager() :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr) { } RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow) { RenderWindowPtr renderWindow = createImpl(desc, parentWindow); renderWindow->setThisPtr(renderWindow); renderWindow->initialize(); { CM_LOCK_MUTEX(mWindowMutex); mCreatedWindows.push_back(renderWindow.get()); } return renderWindow; } void RenderWindowManager::windowDestroyed(RenderWindow* window) { { CM_LOCK_MUTEX(mWindowMutex); auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window); if(iterFind == mCreatedWindows.end()) CM_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list."); mCreatedWindows.erase(iterFind); } } void RenderWindowManager::windowFocusReceived(RenderWindow* window) { CM_LOCK_MUTEX(mWindowMutex); mNewWindowInFocus = window; } void RenderWindowManager::windowMovedOrResized(RenderWindow* window) { CM_LOCK_MUTEX(mWindowMutex); auto iterFind = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window); if(iterFind == end(mMovedOrResizedWindows)) mMovedOrResizedWindows.push_back(window); } void RenderWindowManager::update() { RenderWindow* newWinInFocus = nullptr; Vector::type movedOrResizedWindows; { CM_LOCK_MUTEX(mWindowMutex); newWinInFocus = mNewWindowInFocus; movedOrResizedWindows = mMovedOrResizedWindows; mMovedOrResizedWindows.clear(); } if(mWindowInFocus != newWinInFocus) { if(mWindowInFocus != nullptr) { if(!onFocusLost.empty()) onFocusLost(*mWindowInFocus); } if(newWinInFocus != nullptr) { if(!onFocusGained.empty()) onFocusGained(*newWinInFocus); } mWindowInFocus = newWinInFocus; } if(!onMovedOrResized.empty()) { for(auto& window : movedOrResizedWindows) { onMovedOrResized(*window); } } } Vector::type RenderWindowManager::getRenderWindows() const { CM_LOCK_MUTEX(mWindowMutex); return mCreatedWindows; } }