//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsPlaneCollider.h" #include "BsCCollider.h" namespace BansheeEngine { /** @addtogroup Components-Core * @{ */ /** * @copydoc PlaneCollider * * Wraps PlaneCollider as a Component. */ class BS_CORE_EXPORT CPlaneCollider : public CCollider { public: CPlaneCollider(const HSceneObject& parent); /** Sets the normal vector of the plane. It determines how is the plane oriented. */ void setNormal(const Vector3& normal); /** Gets the normal vector of the plane. It determines how is the plane oriented. */ Vector3 getNormal() const { return mNormal; } /** Sets the distance of the plane from the local origin, along its normal vector. */ void setDistance(float distance); /** Gets the distance of the plane from the local origin, along its normal vector. */ float getDistance() const { return mDistance; } /** @name Internal * @{ */ /** Returns the plane collider that this component wraps. */ PlaneCollider* _getInternal() const { return static_cast(mInternal.get()); } /** @} */ /************************************************************************/ /* COMPONENT OVERRIDES */ /************************************************************************/ protected: friend class SceneObject; /** @copydoc CCollider::createInternal */ SPtr createInternal() override; /** @copydoc CCollider::isValidParent */ bool isValidParent(const HRigidbody& parent) const override; protected: Vector3 mNormal = Vector3::UNIT_X; float mDistance = 0.0f; /************************************************************************/ /* RTTI */ /************************************************************************/ public: friend class CPlaneColliderRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; protected: CPlaneCollider() {} // Serialization only }; /** @} */ }