//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsJoint.h" namespace BansheeEngine { /** @addtogroup Physics * @{ */ struct HINGE_JOINT_DESC; /** * Hinge joint removes all but a single rotation degree of freedom from its two attached bodies (for example a door * hinge). */ class BS_CORE_EXPORT HingeJoint : public Joint { public: /** Flags that control hinge joint options. */ enum class Flag { Limit = 0x1, /** Joint limit is enabled. */ Drive = 0x2 /** Joint drive is enabled. */ }; /** Properties of a drive that drives the joint's angular velocity towards a paricular value. */ struct Drive { /** Target speed of the joint. */ float speed = 0.0f; /** Maximum torque the drive is allowed to apply .*/ float forceLimit = FLT_MAX; /** Scales the velocity of the first body, and its response to drive torque is scaled down. */ float gearRatio = 1.0f; /** * If the joint is moving faster than the drive's target speed, the drive will try to break. If you don't want * the breaking to happen set this to true. */ bool freeSpin = false; bool operator==(const Drive& other) const { return speed == other.speed && forceLimit == other.forceLimit && gearRatio == other.gearRatio && freeSpin && other.freeSpin; } }; public: HingeJoint(const HINGE_JOINT_DESC& desc) { } virtual ~HingeJoint() { } /** Returns the current angle between the two attached bodes. */ virtual Radian getAngle() const = 0; /** Returns the current angular speed of the joint. */ virtual float getSpeed() const = 0; /** * Returns the limit of the joint. Limit constrains the motion to the specified angle range. You must enable the * limit flag on the joint in order for this to be recognized. * * @see LimitAngularRange */ virtual LimitAngularRange getLimit() const = 0; /** * Sets the limit of the joint. Limit constrains the motion to the specified angle range. You must enable the limit * flag on the joint in order for this to be recognized. * * @see LimitAngularRange */ virtual void setLimit(const LimitAngularRange& limit) = 0; /** * Returns the drive properties of the joint. It drives the joint's angular velocity towards a particular value. You * must enable the drive flag on the joint in order for the drive to be active. * * @see HingeJoint::Drive */ virtual Drive getDrive() const = 0; /** * Sets the drive properties of the joint. It drives the joint's angular velocity towards a particular value. You * must enable the drive flag on the joint in order for the drive to be active. * * @see HingeJoint::Drive */ virtual void setDrive(const Drive& drive) = 0; /** Enables or disables a flag that controls joint behaviour. */ virtual void setFlag(Flag flag, bool enabled) = 0; /** Checks is the specified option enabled. */ virtual bool hasFlag(Flag flag) const = 0; /** Creates a new hinge joint. */ static SPtr create(const HINGE_JOINT_DESC& desc); }; /** Structure used for initializing a new HingeJoint. */ struct HINGE_JOINT_DESC : JOINT_DESC { HingeJoint::Drive drive; LimitAngularRange limit; HingeJoint::Flag flag = (HingeJoint::Flag)0; }; /** @} */ }