#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGameObject.h" #include "BsScriptObject.h" #include "CmFont.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptComponent : public ScriptGameObject, public ScriptObject { public: static void initMetaData(); virtual CM::HGameObject getNativeHandle() const { return mManagedComponent; } virtual void setNativeHandle(const CM::HGameObject& gameObject); private: friend class ScriptGameObjectManager; static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type); static void internal_destroyInstance(ScriptComponent* nativeInstance); static void initRuntimeData(); ScriptComponent(const CM::GameObjectHandle& managedComponent); ~ScriptComponent() {} CM::GameObjectHandle mManagedComponent; }; }