#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptResource, public ScriptObject { public: static void initMetaData(); const HSpriteTexture& getInternalValue() const { return mTexture; } CM::HResource getNativeHandle() const { return mTexture; } void setNativeHandle(const CM::HResource& resource); private: friend class ScriptResourceManager; static void internal_createInstance(MonoObject* instance); static void internal_destroyInstance(ScriptSpriteTexture* nativeInstance); static void initRuntimeData(); ScriptSpriteTexture(const HSpriteTexture& texture); ~ScriptSpriteTexture() {} HSpriteTexture mTexture; }; }