#include "stdafx.h" #include #include "BsEditorApplication.h" using namespace CamelotFramework; using namespace BansheeEditor; using namespace BansheeEngine; int CALLBACK WinMain( _In_ HINSTANCE hInstance, _In_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow ) { EditorApplication::startUp(cm_new(RenderSystemPlugin::DX11)); EditorApplication::instance().runMainLoop(); EditorApplication::shutDown(); return 0; }