#pragma once #include "BsEditorPrerequisites.h" #include "BsGUITexture.h" #include "BsImageSprite.h" namespace BansheeEngine { class GUIWindowFrame : public GUITexture { public: static const String& getGUITypeName(); static GUIWindowFrame* create(const String& styleName = StringUtil::BLANK); static GUIWindowFrame* create(const GUIOptions& layoutOptions, const String& styleName = StringUtil::BLANK); void setFocused(bool focused); protected: ~GUIWindowFrame(); GUIWindowFrame(const String& styleName, const GUILayoutOptions& layoutOptions); }; }