#include "BsEditorPrerequisites.h" #include "BsGUIWidget.h" namespace BansheeEngine { class TestTextSprite : public GUIWidget { protected: friend class SceneObject; TestTextSprite(const HSceneObject& parent, Viewport* target); public: ~TestTextSprite(); virtual void update(); void init(const HCamera& camera, const String& text, RenderTexturePtr sceneView); private: GUISceneTreeView* mSceneTreeView; GUIResourceTreeView* mResourceTreeView; }; }