#include "BsGUIFoldout.h" #include "BsGUIArea.h" #include "BsGUILayout.h" #include "BsGUIToggle.h" #include "BsGUITexture.h" #include "BsBuiltinResources.h" #include "BsGUIWidget.h" #include "BsGUIMouseEvent.h" #include "BsGUIWidget.h" namespace BansheeEngine { const String GUIFoldout::FOLDOUT_BUTTON_STYLE = "FoldoutButton"; const String GUIFoldout::FOLDOUT_BG_STYLE = "FoldoutBackground"; GUIFoldout::GUIFoldout(const PrivatelyConstruct& dummy, const String& toggleStyle, const String& backgroundStyle, const GUILayoutOptions& layoutOptions) :GUIElementContainer(layoutOptions), mToggle(nullptr), mBackground(nullptr), mIsExpanded(false) { mToggle = GUIToggle::create(HString(L""), toggleStyle); mBackground = GUITexture::create(backgroundStyle); _registerChildElement(mToggle); _registerChildElement(mBackground); } GUIFoldout::~GUIFoldout() { } GUIFoldout* GUIFoldout::create(const GUIOptions& layoutOptions, const String& toggleStyle, const String& backgroundStyle) { const String* curToggleStyle = &toggleStyle; if(*curToggleStyle == StringUtil::BLANK) curToggleStyle = &FOLDOUT_BUTTON_STYLE; const String* curBackgroundStyle = &backgroundStyle; if(*curBackgroundStyle == StringUtil::BLANK) curBackgroundStyle = &FOLDOUT_BG_STYLE; return bs_new(PrivatelyConstruct(), *curToggleStyle, *curBackgroundStyle, GUILayoutOptions::create(layoutOptions)); } GUIFoldout* GUIFoldout::create(const String& toggleStyle, const String& backgroundStyle) { const String* curToggleStyle = &toggleStyle; if(*curToggleStyle == StringUtil::BLANK) curToggleStyle = &FOLDOUT_BUTTON_STYLE; const String* curBackgroundStyle = &backgroundStyle; if(*curBackgroundStyle == StringUtil::BLANK) curBackgroundStyle = &FOLDOUT_BG_STYLE; return bs_new(PrivatelyConstruct(), *curToggleStyle, *curBackgroundStyle, GUILayoutOptions::create()); } void GUIFoldout::setExpanded(bool expanded) { if(mIsExpanded != expanded) { mIsExpanded = expanded; if(mIsExpanded) mToggle->toggleOn(); else mToggle->toggleOff(); markContentAsDirty(); if(!onStateChanged.empty()) onStateChanged(mIsExpanded); } } void GUIFoldout::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height, RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth) { { Vector2I optimalSize = mToggle->_getOptimalSize(); INT32 yOffset = Math::roundToInt((height - optimalSize.y) * 0.5f); Vector2I offset(x, y + yOffset); mToggle->_setOffset(offset); mToggle->_setWidth(optimalSize.x); mToggle->_setHeight(optimalSize.y); mToggle->_setAreaDepth(areaDepth); mToggle->_setWidgetDepth(widgetDepth); RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height); mToggle->_setClipRect(elemClipRect); } { Vector2I optimalSize = mToggle->_getOptimalSize(); INT32 yOffset = Math::roundToInt((height - optimalSize.y) * 0.5f); Vector2I offset(x, y + yOffset); mBackground->_setOffset(offset); mBackground->_setWidth(mWidth); mBackground->_setHeight(optimalSize.y); mBackground->_setAreaDepth(areaDepth + 1); mBackground->_setWidgetDepth(widgetDepth); RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height); mBackground->_setClipRect(elemClipRect); } } Vector2I GUIFoldout::_getOptimalSize() const { Vector2I optimalsize = mToggle->_getOptimalSize(); if(mBackground != nullptr) { optimalsize.x = std::max(optimalsize.x, mBackground->_getOptimalSize().x); optimalsize.y = std::max(optimalsize.y, mBackground->_getOptimalSize().y); } return optimalsize; } const String& GUIFoldout::getGUITypeName() { static String typeName = "GUIFoldout"; return typeName; } }